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foxtacles
07-21-2012, 11:56 PM
https://www.brickster.net/files/vaultmp/nightly/

Occasionally I'll upload some 'nightly' builds there (until I have some sort of automated build environment ).

[I]They need to be considered even more unstable than the current 'released' versions.

jam
07-22-2012, 01:04 PM
aahhhh nightly builds, truly one of my faviroute things about the internet

Volumed
07-22-2012, 01:36 PM
So people this is the version with the "working" weapons.
Don't ask to many questions if it don't work for you!!!!!!!!!!
Post a log or it did not happen.

PS. It's not the public release no master server

ZSurvivalist
07-23-2012, 06:12 AM
https://www.vaultmp.com/showthread.php?1126-Default-Spawn-Cell-isn-t-working

Yeah, is there a setting I need to change so that can be fixed?

NeoPhoenix
07-23-2012, 07:21 AM
So people this is the version with the "working" weapons.quite many weapons do not work yet because of missing animations i think

Xolitude
08-19-2012, 08:11 AM
I love this already with the chat and everything! :D But whats the Spawn Cell for NV? Because the "default" one does not work for me on New Veags.

https://gyazo.com/b6f4bb7acc93804a84035ae28e125f79

Volumed
08-19-2012, 04:40 PM
quite many weapons do not work yet because of missing animations i think

"working" The colons I hope you know the meaning of that. Or you are really stupid. ;-D

Volumed
08-19-2012, 04:47 PM
I love this already with the chat and everything! :D But whats the Spawn Cell for NV? Because the "default" one does not work for me on New Veags.

https://gyazo.com/b6f4bb7acc93804a84035ae28e125f79

New vegas cell id = 0x000DAEBB

Xolitude
08-19-2012, 05:53 PM
New vegas cell id = 0x000DAEBBOh thanks a-ton man :) but for some reason, on the debug(Nightly build) of "Gary 2" it wont let me join the game. My game freezes at a loading screen and thats it. But it loads just fine for Gary 1

Volumed
08-19-2012, 06:28 PM
Oh thanks a-ton man :) but for some reason, on the debug(Nightly build) of "Gary 2" it wont let me join the game. My game freezes at a loading screen and thats it. But it loads just fine for Gary 1

Error, log or I can't help you I said it a post before "or it did not happen".

Moopus
08-21-2012, 12:15 PM
Oh thanks a-ton man :) but for some reason, on the debug(Nightly build) of "Gary 2" it wont let me join the game. My game freezes at a loading screen and thats it. But it loads just fine for Gary 1

I had to set up a Gary 2 server also. It also froze for me too. Run the vaultmpd.exe as an Administrator. Fixed it for me.

Moopus
08-21-2012, 02:12 PM
Recycler,

Quick question. Is there health-sync in this build?

Thanks.

Volumed
08-21-2012, 02:19 PM
Recycler,

Quick question. Is there health-sync in this build?

Thanks.

You have to do it with me, answer is yes a buggy one.

foxtacles
08-21-2012, 02:24 PM
No, not in this nightly build. It will be in the gary 2 release this month.

Xolitude
08-21-2012, 02:46 PM
I had to set up a Gary 2 server also. It also froze for me too. Run the vaultmpd.exe as an Administrator. Fixed it for me.Did not work for me :/

Moopus
08-21-2012, 03:04 PM
Did not work for me :/

Have you tried putting a name in the 'Name' field?

Xolitude
08-22-2012, 03:31 AM
Have you tried putting a name in the 'Name' field?Yes. It is no different..

StarshipGhost
01-10-2013, 05:32 PM
Hey dudes, what exactly is a Nightly Build? Also, Recycler I was wondering how long before Gary 2.7 will be out and which features will be added? Thanks bud

Volumed
01-10-2013, 06:22 PM
Hey dudes, what exactly is a Nightly Build? Also, Recycler I was wondering how long before Gary 2.7 will be out and which features will be added? Thanks bud

The Nightly build was a test build from Gary 2.0, Maybe there will be a other night build for Gary 3 who knows. I can tell you one thing version will have 2.7 AI sync proof: https://www.vaultmp.com/showthread.php?1635-SetActorMovingAnimation-SetActo

StarshipGhost
01-10-2013, 06:59 PM
ah I see.... AI Sync...nice! I was hoping for that...thanks Volumed

foxtacles
02-19-2013, 01:05 AM
I will upload a gary 2.7 nightly build tomorrow for testing. I'm going to do more testing and bugfixing the next days, the release should be soon.

Silentfood
02-19-2013, 01:43 AM
I will upload a gary 2.7 nightly build tomorrow for testing. I'm going to do more testing and bugfixing the next days, the release should be soon.
<3<3<3<3<3<3

xSpektre
02-19-2013, 02:04 AM
I will upload a gary 2.7 nightly build tomorrow for testing. I'm going to do more testing and bugfixing the next days, the release should be soon.
I've been lurking the site close to since you've began development. Just thought I'd say that what you do and how long you've been doing it (vaultmp) is amazing, and when it's released, it's gonna make a mark on the community for a long long time. Thanks a lot :rolleyes:

foxtacles
02-19-2013, 01:14 PM
A gary 2.7 nightly build is online

Silentfood
02-19-2013, 04:30 PM
Having an issue with it, it's telling me that Fallout 3 or FNV is missing, it worked in the previous version and I've tried doing a clean install of VaultMP. Fallout3.exe is in there too, with the xlive.dll replaced.

foxtacles
02-19-2013, 04:39 PM
You need to copy the whole vaultmp folder (not only contents) and run vaultmp.exe from the subfolder

Silentfood
02-19-2013, 04:48 PM
Thanks, worked a charm! :)

Silentfood
02-19-2013, 05:09 PM
There was a problem with missing MSVCP110.dll, managed to fix it by installing the x86 version of this:
https://www.microsoft.com/en-us/download/details.aspx?id=30679

Just if anyone else has the same issue. Also I have a server up on master f1.extracontrol.co.uk :)

foxtacles
02-19-2013, 05:11 PM
There was a problem with missing MSVCP110.dll, managed to fix it by installing the x86 version of this:

Yes...that is because of the GUI. I told roby to remove the dependency to it because almost nobody has it installed yet, but looks like that didn't work as expected.

roby65
02-19-2013, 06:17 PM
Yes...that is because of the GUI. I told roby to remove the dependency to it because almost nobody has it installed yet, but looks like that didn't work as expected.

I added the flag you told me, i thought it worked :/

Silentfood
02-19-2013, 07:23 PM
I added the flag you told me, i thought it worked :/

Could package the installer in the zip for a quick fix.

foxtacles
02-19-2013, 08:12 PM
I've been lurking the site close to since you've began development. Just thought I'd say that what you do and how long you've been doing it (vaultmp) is amazing, and when it's released, it's gonna make a mark on the community for a long long time. Thanks a lot :rolleyes:

Oh and thank you very much :)

vpontin
07-24-2013, 02:24 AM
so ... no more Nightly builds?

foxtacles
07-24-2013, 02:45 AM
I don't see much of a demand

vpontin
07-25-2013, 07:22 PM
Oh, sad :(, because I could not compile from source, so this was the only alternative =/

foxtacles
07-25-2013, 09:10 PM
I've been trying to set up a cross compiler process on my server but doesn't work up until now. If I get this to work I will schedule nightly builds every 24h or so

vpontin
07-27-2013, 12:53 AM
I saw at once that it is possible to adapt Jenkins (https://jenkins-ci.org/) to compile and use C++ Projects. I try to take a look (i dont know much about programming :().
If u have interesy, here (https://wiki.jenkins-ci.org/pages/viewpage.action?pageId=65143593)a tutorial.

Xolitude
07-27-2013, 01:08 AM
If I get this to work I will schedule nightly builds every 24h or so

That'd be awesome ;o