View Full Version : LUA script language
Lobzz1k
09-02-2012, 08:00 AM
Hi Recycler!
Can you add support of LUA scripting language to your mod?
LUA is more simple then PAWNO or C\C++, and it have more interesting things, also LUA syntax more simple and it dont need to be compiled.
Sorry for my bad english. (I am from Ukraine)
NeoPhoenix
09-02-2012, 01:50 PM
how do you know that lua is more simple than pawn if you dont even know its correct name?
foxtacles
09-02-2012, 05:42 PM
One (not me) could write a LUA plugin wrapper for vaultmp which itself allows to load LUA scripts. I won't add native LUA support.
CTCCoco
09-06-2012, 03:13 PM
One (not me) could write a LUA plugin wrapper for vaultmp which itself allows to load LUA scripts. I won't add native LUA support.
Yea, we donīt need 30 different languages.
Xolitude
09-06-2012, 08:35 PM
Yea, we donīt need 30 different languages.3* ........
Xolitude
09-06-2012, 08:35 PM
how do you know that lua is more simple than pawn if you dont even know its correct name?The correct name is LUA. :P You just said it as-well.
NeoPhoenix
09-06-2012, 10:02 PM
[COLOR=#add8e6]LUA is more simple then PAWNO
its called "pawn" - not "pawno"
Xolitude
09-07-2012, 12:06 AM
its called "pawn" - not "pawno"Actually... It could be used, either/or. Go look it up. Some people call it "PAWN", some call it "PAWNO" both are correct.
Volumed
09-07-2012, 12:11 AM
Actually... It could be used, either/or. Go look it up. Some people call it "PAWN", some call it "PAWNO" both are correct.
It's pawn.
/Thread
Xolitude
09-07-2012, 02:18 AM
It's pawn.
/ThreadOr pawno..
NeoPhoenix
09-07-2012, 05:28 AM
no its called "pawn". https://www.compuphase.com/pawn/pawn.htm i cant find the word "pawno" there :O
Volumed
09-07-2012, 10:40 AM
I said "/thread"! STFU and GTFO this topic! Or I'll ask Genocyber to do hes admin job!
Xolitude
09-07-2012, 08:39 PM
I said "/thread"! STFU and GTFO this topic! Or I'll ask Genocyber to do hes admin job!Wow... UMad? Calm down. /Thread doesnt make sense :P Do /lock or something that actually makes SENSE.
Volumed
09-07-2012, 09:58 PM
Wow... UMad? Calm down. /Thread doesnt make sense :P Do /lock or something that actually makes SENSE.
Yes you make me mad. ;-) Be the ghost and look the other way.
Jireh
09-16-2012, 05:43 AM
https://puu.sh/15ywE
Smoria
09-16-2012, 07:36 AM
Pawno - editor, Pawn - language
And LUA can't have more interesting things than C++
Hergest
10-19-2012, 11:48 PM
Lua is indeed very easy, but like Smoria said. It's too simple for having too much interesting things. But i would suggest it.
Xolitude
10-27-2012, 03:14 AM
https://puu.sh/15ywE NeoPhoenix (https://www.vaultmp.com/member.php?404-NeoPhoenix), point proven.
Volumed
10-27-2012, 09:48 AM
NeoPhoenix (https://www.vaultmp.com/member.php?404-NeoPhoenix), point proven.
Little late Xoli, and me did I not agree? Hmm, you where the dumbass. :P
NeoPhoenix
10-27-2012, 03:53 PM
NeoPhoenix (https://www.vaultmp.com/member.php?404-NeoPhoenix), point proven.
"Pawno is most probably the most common editor around."
it says Pawno is a god damn EDITOR
Silentfood
10-31-2012, 07:02 AM
Lua is really nice, I really enjoy it's integration into applications. It's nice, lightweight at times and is really smooth and friendly when you mess up with the code.
Koncord
11-01-2012, 02:07 AM
I don't like LUA but an the some time i used LUA and PAWN, and I think in used that PAWN you clearly know what you do.
Silentfood
11-30-2012, 10:03 PM
I don't like LUA but an the some time i used LUA and PAWN, and I think in used that PAWN you clearly know what you do.
Lua integrates a lot of libraries and functionality for real-time applications. You can even run code real-time using loadstring() and introduces people who lack skills in advanced programming to explore their ideas and creativity.
I started with Lua as a language and it taught me how to express major creativity with applications, it'd be neat to use it.
Silentfood
01-30-2013, 12:22 AM
I'm still in favor of this x)
foxtacles
01-30-2013, 12:25 AM
One (not me) could write a LUA plugin wrapper for vaultmp which itself allows to load LUA scripts. I won't add native LUA support.
Well, this can be done. A C++ script which includes LUA, exposes all functions and forwards the callbacks, and loads the scripts from the .ini file
foxtacles
02-04-2013, 01:42 AM
https://www.rasterbar.com/products/luabind/docs.html
This looks really easy.
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