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View Full Version : What GUI subsystem would you like to see in VaultMP?



roby65
12-16-2012, 08:47 AM
Hi Guys,

i'm gonna change the GUI subsystem that works in VaultMP, and i don't know what to choose.
A member suggested me MyGUI as it's simple, but i also found CEGUI that is more professional.
What GUI subsystem would you like to see in the next VaultMP Updates?

CEGUI: https://www.cegui.org.uk/wiki/index.php/Main_Page
MyGUI: https://mygui.info/

Roby

Xolitude
12-16-2012, 08:59 AM
CEGUI looks great in my opinion. Voted :)

Volumed
12-16-2012, 11:50 AM
CEGUI for the win:)

roby65
12-22-2012, 03:31 PM
Here we go!

https://imageshack.us/f/685/falloutnv20121222162357.jpg/

Progress: 30%

Roby

foxtacles
12-22-2012, 04:19 PM
Here we go!

https://imageshack.us/f/685/falloutnv20121222162357.jpg/

Progress: 30%

Roby

Awesome!

/10char

Volumed
12-22-2012, 04:32 PM
And please add names to text in server. :-)

zamp
12-22-2012, 04:38 PM
And please add names to text in server. :-)

Please don't. I'm thinking of having the chat similar to what it's like in fonline. To use the chat you'd need a radio and its up to you to add some identifier tag to the text.
And I think you can add names to the chat with scripting.

roby65
12-22-2012, 06:38 PM
The handling of the chat won't change from before.

Cegui should also support mouse for moving widgets, selecting text etc.
Im adding mouse support now

Roby

NeoPhoenix
12-22-2012, 10:47 PM
And please add names to text in server. :-)
that would mean less freedom. you can add names yourself by editing the string message{} in OnPlayerChat()

Volumed
12-22-2012, 11:39 PM
that would mean less freedom. you can add names yourself by editing the string message{} in OnPlayerChat()

No. It's a better option to got by default, and that you can turn it off.

roby65
12-23-2012, 09:11 AM
No. It's a better option to got by default, and that you can turn it off.

This is how it works and how it will work, my screenshot was only a test, by default names will be added to the message if the script doesn't change this behaviour

foxtacles
12-23-2012, 09:31 AM
This is how it works and how it will work, my screenshot was only a test, by default names will be added to the message if the script doesn't change this behaviour

Names won't be added by default, at least I'm not in favor of this. We can ship a script which adds the player name and is installed by default, but intrinsic functionality inside the server is not optimal.

roby65
12-23-2012, 09:43 AM
Names won't be added by default, at least I'm not in favor of this. We can ship a script which adds the player name and is installed by default, but intrinsic functionality inside the server is not optimal.

Ops, i remembered wrong :-)