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View Full Version : Lock / owner of objects



foxtacles
01-18-2013, 10:27 PM
if (!std::strcmp(message, "carterbox"))
{
auto safe = Container::Create(F3::CONT::GenericSafe01, player);
SetLock(safe, Lock::VeryHard);
SetOwner(safe, F3::NPC_::Carter);
}

Smoria
01-18-2013, 10:54 PM
Cool! But when you will release the new version with this features?) Nightly build or something?

foxtacles
01-18-2013, 10:55 PM
Yeah, I guess I can put up a nightly build the next days.

Smoria
01-18-2013, 10:59 PM
Sounds good)