Silentfood
01-26-2013, 08:35 PM
Hi.
It seems that when two people are in a server, one is given a radiation suit after two minutes of gameplay and the other aquires crippled limbs. Shortly after (5~ minutes) the person without the radiation suit will end up dead and will be unable to navigate from the spawn after 50ish meters (from the starting vault location to Springvale).
I did not notice this with more than two people as moments ago I was playing fine with around four to five players, after a restart the server would create this issue described with two players.
There are no mods on the clients or server and my server config is pretty default:
# vaultserver configuration file
# www.vaultmp.com (https://www.vaultmp.com)
[general]
game=fallout3 ;can be "fallout3" or "newvegas"
master=vaultmp.com ;master server address, default is: vaultmp.com (can have the format IP:port)
port=5049 ;the port to run the server on, default is: 1770 (UDP for game, TCP for fileserve)
query=1 ;enable direct query, default is: 1
players=4 ;number of player slots, default is: 4
spawn=0x000178B8 ;default spawn cell
fileserve=1 ;allow users to download required files (such as mods) from the server, default is: 0
fileslots=8 ;maximum number of parallel fileserve connnections, default is: 8
[scripts]
;comma seperated list of PAWN / C++ scripts, will be loaded in the given order
;scripts need to be located in the root
scripts=vaultscript.dll
[mods]
;comma seperated list of mod files required to play on this server
;mods need to be located in the folder "mods", which is the games "Data" folder clientside
;mods will be loaded in the given order
;mods=mymod.esp
Note: The spawn cell is tenpenny interior, but I have replicated this issue with the default spawn cell. Not to mention I have tried this without the vaultscript.dll and the same issue comes up.
It seems that when two people are in a server, one is given a radiation suit after two minutes of gameplay and the other aquires crippled limbs. Shortly after (5~ minutes) the person without the radiation suit will end up dead and will be unable to navigate from the spawn after 50ish meters (from the starting vault location to Springvale).
I did not notice this with more than two people as moments ago I was playing fine with around four to five players, after a restart the server would create this issue described with two players.
There are no mods on the clients or server and my server config is pretty default:
# vaultserver configuration file
# www.vaultmp.com (https://www.vaultmp.com)
[general]
game=fallout3 ;can be "fallout3" or "newvegas"
master=vaultmp.com ;master server address, default is: vaultmp.com (can have the format IP:port)
port=5049 ;the port to run the server on, default is: 1770 (UDP for game, TCP for fileserve)
query=1 ;enable direct query, default is: 1
players=4 ;number of player slots, default is: 4
spawn=0x000178B8 ;default spawn cell
fileserve=1 ;allow users to download required files (such as mods) from the server, default is: 0
fileslots=8 ;maximum number of parallel fileserve connnections, default is: 8
[scripts]
;comma seperated list of PAWN / C++ scripts, will be loaded in the given order
;scripts need to be located in the root
scripts=vaultscript.dll
[mods]
;comma seperated list of mod files required to play on this server
;mods need to be located in the folder "mods", which is the games "Data" folder clientside
;mods will be loaded in the given order
;mods=mymod.esp
Note: The spawn cell is tenpenny interior, but I have replicated this issue with the default spawn cell. Not to mention I have tried this without the vaultscript.dll and the same issue comes up.