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View Full Version : PAWN Compiler Use?



sgabruz
02-12-2013, 09:30 AM
How i can use the pawncc.exe compiler?
when i run it open and exit in one second
i use notepad for edit pawn scripts.

foxtacles
02-12-2013, 02:11 PM
You need to drop your PAWN script into "compile.bat" for compiling

sgabruz
02-12-2013, 05:44 PM
How i can spawn enemies?
and the ids of some ammunitions and weapons are wrong, (i get the ids from this page https://fallout.wikia.com/wiki/Fallout_3_weapons)

foxtacles
02-12-2013, 06:07 PM
The IDs are correct. I won't answer any more questions like this. The answers can be found on the forums.

sgabruz
02-12-2013, 06:36 PM
sorry i'm a little bit newbie but the enemies id ahd their Ai are iplamented?

ViruZz
02-15-2013, 03:39 AM
sorry i'm a little bit newbie but the enemies id ahd their Ai are iplamented?

Bud, visit the scripting documents to learn a bit more mate. https://www.vaultmp.com/showwiki.php?title=Category:VaultMP+interface

Xolitude
02-15-2013, 04:33 PM
Bud, visit the scripting documents to learn a bit more mate. https://www.vaultmp.com/showwiki.php?title=Category:VaultMP+interfaceI already know this guy is gonna be some sort of good "asset" to VaultMP ^.^

ViruZz
02-16-2013, 12:13 AM
I already know this guy is gonna be some sort of good "asset" to VaultMP ^.^

Why do you say that lol?

Volumed
02-17-2013, 09:05 PM
Why do you say that lol?

He want your D.

Xolitude
02-18-2013, 03:46 AM
Why do you say that lol?Because you understand what you're talking about unlike Volumed.

Volumed
02-18-2013, 07:54 AM
Because you understand what you're talking about unlike Volumed.

I was able to answer the questions and I do not not use notepad to code. So the answer is no.