Aeronix
03-02-2013, 10:28 AM
I just can't seem to connect to my local server, both the server and client have been updated to latest.
Here is my log:
Vault-Tec Multiplayer Mod client debug log (0.1a snapshot "Gary 2.7")
Connecting to server: 127.0.0.1|1770 (name: Aeronix, password: , game: Fallout 3
Visit www.vaultmp.com for help and upload this log if you experience problems with the mod.
-----------------------------------------------------------------------------------------------------
[2013-03-02 21:26:29] New actor object created (ref: 14)
[2013-03-02 21:26:29] Connection request accepted (127.0.0.1|1770)
[2013-03-02 21:26:29] Sending packet of type 9pGameAuth, length 10, type 137
[2013-03-02 21:26:30] Constructing packet of type 10pGameStart, length 1, type 140
[2013-03-02 21:26:30] We were successfully authenticated (127.0.0.1|1770)
[2013-03-02 21:26:30] Initiating vaultmp game thread...
[2013-03-02 21:26:30] Threads 5 6 0x679e2c 0x679e38
[2013-03-02 21:26:30] vaultmp process waked up (game patched)
[2013-03-02 21:26:33] Error in vaultmp.dll
[2013-03-02 21:26:33] 0x446ed7: VaultException::stacktrace_() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x447156: VaultException::stacktrace() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x49ab55: Interface::CommandThreadReceive(bool) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x5c1c45: void std::_Bind_simple<void (*(bool))(bool)>::_M_invoke<0u>(std::_Index_tuple<0u>) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x5c1d00: std::_Bind_simple<void (*(bool))(bool)>::operator()() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x600db6: std::thread::_Impl<std::_Bind_simple<void (*(bool))(bool)> >::_M_run() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x635280: operator new(unsigned int, void*) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x74c71287: itow_s in C:\Windows\syswow64\msvcrt.dll
0x74c71328: endthreadex in C:\Windows\syswow64\msvcrt.dll
0x74a333aa: BaseThreadInitThunk in C:\Windows\syswow64\kernel32.dll
0x771f9ef2: RtlInitializeExceptionChain in C:\Windows\SysWOW64\ntdll.dll
0x771f9ec5: RtlInitializeExceptionChain in C:\Windows\SysWOW64\ntdll.dll
[2013-03-02 21:26:39] Sending packet of type 9pGameLoad, length 1, type 138
[2013-03-02 21:26:40] Constructing packet of type 15pPlayerExterior, length 22, type 171
[2013-03-02 21:26:40] 0x3ac9a58 (6SharedIbE) has been shared with key 1
[2013-03-02 21:26:41] Receive thread is going to terminate (ERROR)
Here is my log:
Vault-Tec Multiplayer Mod client debug log (0.1a snapshot "Gary 2.7")
Connecting to server: 127.0.0.1|1770 (name: Aeronix, password: , game: Fallout 3
Visit www.vaultmp.com for help and upload this log if you experience problems with the mod.
-----------------------------------------------------------------------------------------------------
[2013-03-02 21:26:29] New actor object created (ref: 14)
[2013-03-02 21:26:29] Connection request accepted (127.0.0.1|1770)
[2013-03-02 21:26:29] Sending packet of type 9pGameAuth, length 10, type 137
[2013-03-02 21:26:30] Constructing packet of type 10pGameStart, length 1, type 140
[2013-03-02 21:26:30] We were successfully authenticated (127.0.0.1|1770)
[2013-03-02 21:26:30] Initiating vaultmp game thread...
[2013-03-02 21:26:30] Threads 5 6 0x679e2c 0x679e38
[2013-03-02 21:26:30] vaultmp process waked up (game patched)
[2013-03-02 21:26:33] Error in vaultmp.dll
[2013-03-02 21:26:33] 0x446ed7: VaultException::stacktrace_() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x447156: VaultException::stacktrace() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x49ab55: Interface::CommandThreadReceive(bool) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x5c1c45: void std::_Bind_simple<void (*(bool))(bool)>::_M_invoke<0u>(std::_Index_tuple<0u>) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x5c1d00: std::_Bind_simple<void (*(bool))(bool)>::operator()() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x600db6: std::thread::_Impl<std::_Bind_simple<void (*(bool))(bool)> >::_M_run() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x635280: operator new(unsigned int, void*) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
0x74c71287: itow_s in C:\Windows\syswow64\msvcrt.dll
0x74c71328: endthreadex in C:\Windows\syswow64\msvcrt.dll
0x74a333aa: BaseThreadInitThunk in C:\Windows\syswow64\kernel32.dll
0x771f9ef2: RtlInitializeExceptionChain in C:\Windows\SysWOW64\ntdll.dll
0x771f9ec5: RtlInitializeExceptionChain in C:\Windows\SysWOW64\ntdll.dll
[2013-03-02 21:26:39] Sending packet of type 9pGameLoad, length 1, type 138
[2013-03-02 21:26:40] Constructing packet of type 15pPlayerExterior, length 22, type 171
[2013-03-02 21:26:40] 0x3ac9a58 (6SharedIbE) has been shared with key 1
[2013-03-02 21:26:41] Receive thread is going to terminate (ERROR)