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View Full Version : Volatile objects



foxtacles
08-20-2013, 10:36 PM
Volatile<EXPL> explosion(EXPL::EyebotExplosion, -90, 0, 0);
explosion.Create(player);
Volatile<PROJ> projectile(PROJ::FatMan, -90, 0, 0);
projectile.Create(player);


Spawning explosions / projectiles via a script

roby65
08-21-2013, 07:22 AM
Awesome!
Is there a way to set the shot direction?

foxtacles
08-21-2013, 04:11 PM
Yep, with the last 3 parameters (angles)