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View Full Version : My idea for the ideal default death penalty



Aralvar
10-21-2013, 12:53 AM
My idea:

You spawn with nothing but your equipped items.

Why I think this is the idea death penalty:

For hardcore players: There is a fear of death, you will lose literally everything but what you happen to have equipped at the time of death.

For more regular and casual Fallout players: For those of you that liked and/or are used to just having to load your game on death so that you're back with all your stuff, you still keep your best stuff since you will have it equipped when you die. You still start out with your best stuff, so you still kind of feel like you're playing Fallout 3's singleplayer.

For roleplayers: You'll hardly ever see random naked players running back to their bodies to get their stuff. There's also less random KoS because there's less of a reason to kill the players you meet and less of a reason for them to kill you. You're more likely to find someone to team up with.

For bandits: You still have a reason to go and attack or rob that lone player that you find. Whether it be for caps, ammunition, food, stimpaks, chems, or to find some good weapons and armor in their inventory that the player didn't have equipped (which we all know, as Fallout players, is often the case).

For merchants: Players will still constantly be coming to you to buy new supplies, since they will still lose most of it on death.

For making the game better: You'll have a larger audience of people who might not have be interested with a permadeath or no death penalty feature. There's also less people randomly fighting each other like it's Call of Duty: Fallout. You could also choose to choose this or a different death penalty option when setting up a server, in case this isn't your style.

So, there's my suggestion. Thoughts?

Volumed
10-21-2013, 11:05 AM
If this is a suggestion for VaultMP itself read this:
https://www.vaultmp.com/showwiki.php?title=What+vaultmp+is+-+and+what+it+isnt

We want the audience to make this rules and gametypes themselves.

Aralvar
10-21-2013, 08:35 PM
I understand, but won't there be some sort of default death option in the mod when it starts out? Something that the players can mod?

Volumed
10-21-2013, 09:44 PM
I understand, but won't there be some sort of default death option in the mod when it starts out? Something that the players can mod?
No there will not, and people are already able to script something like that.

Jamy555
10-21-2013, 09:47 PM
I like this idea, however, I think it's going to be the case that you respawn with nothing and this is a feature that the community will have to make for themselves. For a open-world no-rules kind of game mode though, this could most certainly work.

Aralvar
10-21-2013, 11:38 PM
No there will not, and people are already able to script something like that.

Alright, this can be moved to general discussion then if you would like.

Aralvar
10-21-2013, 11:39 PM
I like this idea, however, I think it's going to be the case that you respawn with nothing and this is a feature that the community will have to make for themselves. For a open-world no-rules kind of game mode though, this could most certainly work.

Thanks for the feedback!

foxtacles
10-22-2013, 06:47 AM
I think it's a good idea. While I'll probably won't hardcode this as default behavior into the core, it seems like good candidate for the default vaultscript (which comes with the server package)

Aralvar
10-23-2013, 04:18 AM
I think it's a good idea. While I'll probably won't hardcode this as default behavior into the core, it seems like good candidate for the default vaultscript (which comes with the server package)

Really? Sound great!