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View Full Version : Possiblly needed functions for scripting



Dominator
06-23-2014, 06:18 PM
Hello, I would like to share some ideas that would extend scripting possibilities.

- Player/NPC -

SetPowerArmorTraining(ID, true/false); -Bind the command SetPCCanUsePowerArmor.
HasPowerArmorTraining(ID);
HasItem(ID, item, count(optional));
SetItemCondition(ID, item, condition level);
GetItemCondition(ID, item);
SetGodMode(ID, true/false); -Bind the command tgm
HasGodMode(ID);
SetNoClip(ID, true/false); -Bind the command tcl
HasNoClip(ID);

...I will extend this list if I have any new ideas, maybe community can improve it with their ideas too :D

Xolitude
06-28-2014, 08:52 PM
These could all be created by creating a script. They don't need to be game functions for a specific portion.