Centaurishin
03-04-2012, 06:04 PM
-MY- vaultmp.ini
# vaultmp configuration file# www.vaultmp.com
[general]
name=Slovak
master=HAMACHIIP
servers=HAMACHIIP:1770
-MY- vaultserver.ini
# vaultserver configuration file# www.vaultmp.com
[general]
game=newvegas ;can be "fallout3", "newvegas", or "oblivion"
master=HAMACHIIP ;master server address, default is: vaultmp.com (can have the format IP:port)
port=1770 ;the port to run the server on, default is: 1770 (UDP for game, TCP for fileserve)
query=1 ;enable direct query, default is: 1
players=4 ;number of player slots, default is: 4
fileserve=8 ;allow users to download required files (such as mods) from the server, default is: 0
fileslots=16 ;maximum number of parallel fileserve connnections, default is: 8
[scripts]
;comma seperated list of PAWN / C++ scripts, will be loaded in the given order
;scripts need to be located in the root
scripts=vaultscript.dll
[mods]
;comma seperated list of mod files required to play on this server
;mods need to be located in the folder "mods", which is the games "Data" folder clientside
;mods will be loaded in the given order
;mods=mymod.esp
-Friend's- vaultmp.ini
# vaultmp configuration file
# www.vaultmp.com
[general]
name=Richard
master=HAMACHIIP
servers=
-Friends'- vaultserver.ini
# vaultserver configuration file
# www.vaultmp.com
[general]
game=fallout3;can be "fallout3", "newvegas", or "oblivion"
master=MYHAMACHIIP;master server address, default is: vaultmp.com (can have the format IP:port)
port=1770;the port to run the server on, default is: 1770 (UDP for game, TCP for fileserve)
query=1;enable direct query, default is: 1
players=4;number of player slots, default is: 4
save=Fallout3/default.fos;savegame for the players to load (need to be located in the folder "saves")
fileserve=1;allow users to download required files (such as mods) from the server, default is: 0
fileslots=8;maximum number of parallel fileserve connnections, default is: 8
[scripts]
;comma seperated list of PAWN / C++ scripts, will be loaded in the given order
;scripts need to be located in the root
scripts=vaultscript.dll
[mods]
;comma seperated list of mod files required to play on this server
;mods need to be located in the folder "mods", which is the games "Data" folder clientside
;mods will be loaded in the given order
;mods=mymod.esp
To be clear here, the issue is -not- that my friend cannot connect, the issue is that he cannot -see- my server at all.
Ports 1660 and 1770 are forwarded.
We are in the same Hamachi network.
HAMACHIIP is obviously substitued with the actual IPV4 address.
# vaultmp configuration file# www.vaultmp.com
[general]
name=Slovak
master=HAMACHIIP
servers=HAMACHIIP:1770
-MY- vaultserver.ini
# vaultserver configuration file# www.vaultmp.com
[general]
game=newvegas ;can be "fallout3", "newvegas", or "oblivion"
master=HAMACHIIP ;master server address, default is: vaultmp.com (can have the format IP:port)
port=1770 ;the port to run the server on, default is: 1770 (UDP for game, TCP for fileserve)
query=1 ;enable direct query, default is: 1
players=4 ;number of player slots, default is: 4
fileserve=8 ;allow users to download required files (such as mods) from the server, default is: 0
fileslots=16 ;maximum number of parallel fileserve connnections, default is: 8
[scripts]
;comma seperated list of PAWN / C++ scripts, will be loaded in the given order
;scripts need to be located in the root
scripts=vaultscript.dll
[mods]
;comma seperated list of mod files required to play on this server
;mods need to be located in the folder "mods", which is the games "Data" folder clientside
;mods will be loaded in the given order
;mods=mymod.esp
-Friend's- vaultmp.ini
# vaultmp configuration file
# www.vaultmp.com
[general]
name=Richard
master=HAMACHIIP
servers=
-Friends'- vaultserver.ini
# vaultserver configuration file
# www.vaultmp.com
[general]
game=fallout3;can be "fallout3", "newvegas", or "oblivion"
master=MYHAMACHIIP;master server address, default is: vaultmp.com (can have the format IP:port)
port=1770;the port to run the server on, default is: 1770 (UDP for game, TCP for fileserve)
query=1;enable direct query, default is: 1
players=4;number of player slots, default is: 4
save=Fallout3/default.fos;savegame for the players to load (need to be located in the folder "saves")
fileserve=1;allow users to download required files (such as mods) from the server, default is: 0
fileslots=8;maximum number of parallel fileserve connnections, default is: 8
[scripts]
;comma seperated list of PAWN / C++ scripts, will be loaded in the given order
;scripts need to be located in the root
scripts=vaultscript.dll
[mods]
;comma seperated list of mod files required to play on this server
;mods need to be located in the folder "mods", which is the games "Data" folder clientside
;mods will be loaded in the given order
;mods=mymod.esp
To be clear here, the issue is -not- that my friend cannot connect, the issue is that he cannot -see- my server at all.
Ports 1660 and 1770 are forwarded.
We are in the same Hamachi network.
HAMACHIIP is obviously substitued with the actual IPV4 address.