View Full Version : Weapon / combat synchronization
foxtacles
06-21-2012, 10:02 PM
Fist actions are working; now on to weapons! :D
113
MaxHarryson
06-21-2012, 10:34 PM
great job !
Volumed
06-22-2012, 05:41 AM
A awesome job! never have seen multiplayer combat moves in fallout 3, newvegas, oblivion or skyrim!
Aeronix
06-22-2012, 12:39 PM
This looks incredible, wow I'm impressed at the projects progress.
Dantiko
06-22-2012, 05:09 PM
Thanks Recycler, are the fists causing damage?
Volumed
06-23-2012, 09:48 AM
Thanks Recycler, are the fists causing damage?
I will answer the question: No.
foxtacles
06-23-2012, 03:52 PM
Of course, if you hit a player, the health will be synced. Therefore fists will cause damage.
Volumed
06-23-2012, 04:24 PM
Of course, if you hit a player, the health will be synced. Therefore fists will cause damage.
So to make it clear, there is a sync for it now you can kill other players in Gary2 with your fists and or maybe weapons?
foxtacles
06-23-2012, 04:28 PM
Yes. I'll introduce weapons with Gary 2 as well. There is a couple of problems left to be resolved, and I'll change the system to not use user specified savegames, but that's one of the new features.
Volumed
06-23-2012, 04:32 PM
Yes. I'll introduce weapons with Gary 2 as well. There are a couple of problems left to be resolved, and I'll change the system to not use user specified savegames, but that's one of the new features.
It's hard to believe, i never thought you where that far.
You make it look easy Recycler, it's scary.
Genocyber
06-23-2012, 08:55 PM
Im blown away by this. Just, wow.
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