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View Full Version : Weapon / combat synchronization



foxtacles
06-21-2012, 10:02 PM
Fist actions are working; now on to weapons! :D

113

MaxHarryson
06-21-2012, 10:34 PM
great job !

Volumed
06-22-2012, 05:41 AM
A awesome job! never have seen multiplayer combat moves in fallout 3, newvegas, oblivion or skyrim!

Aeronix
06-22-2012, 12:39 PM
This looks incredible, wow I'm impressed at the projects progress.

Dantiko
06-22-2012, 05:09 PM
Thanks Recycler, are the fists causing damage?

Volumed
06-23-2012, 09:48 AM
Thanks Recycler, are the fists causing damage?

I will answer the question: No.

foxtacles
06-23-2012, 03:52 PM
Of course, if you hit a player, the health will be synced. Therefore fists will cause damage.

Volumed
06-23-2012, 04:24 PM
Of course, if you hit a player, the health will be synced. Therefore fists will cause damage.
So to make it clear, there is a sync for it now you can kill other players in Gary2 with your fists and or maybe weapons?

foxtacles
06-23-2012, 04:28 PM
Yes. I'll introduce weapons with Gary 2 as well. There is a couple of problems left to be resolved, and I'll change the system to not use user specified savegames, but that's one of the new features.

Volumed
06-23-2012, 04:32 PM
Yes. I'll introduce weapons with Gary 2 as well. There are a couple of problems left to be resolved, and I'll change the system to not use user specified savegames, but that's one of the new features.

It's hard to believe, i never thought you where that far.
You make it look easy Recycler, it's scary.

Genocyber
06-23-2012, 08:55 PM
Im blown away by this. Just, wow.