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Re: Custom Map
[quote author=CouncilOfDave link=topic=138.msg1034#msg1034 date=1313969794]
[quote author=James0roll_ link=topic=138.msg1032#msg1032 date=1313960754]
[quote author=Volumed link=topic=138.msg1031#msg1031 date=1313959902]
[quote author=Dantiko link=topic=138.msg1029#msg1029 date=1313959036]
[quote author=Volumed link=topic=138.msg1026#msg1026 date=1313958886]
Many work but it's worth the work for multiplayer.
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What do you mean?
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Making a custom map with everything is many work.
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"Much" Work.
And yes it is.
I wouldn't mind doing that work, I have enough time and patients. :3
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lol, I hope you have many sarcasm...
I was going to say, any new locations with Map Markers SHOULD show up on the Pip-Boy world map. So, it shouldn't be too hard. And even vanilla locations that aren't marked on the map can be easily marked by dropping a marker outside and filling in the data.
Or are we talking about making a whole new world?
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World can be designed with GECK, as for the map thingy, no that's not possible unless you want to edit every single image of the map, as well as replacing it on other computers.
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Re: Custom Map
But... what if you want to move a mapped object and things like that, you can't do that.
I mean, it's possible to do something similar to MTA:SA / SA-MP, you put objects in the world and you can move them, etc?
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Re: Custom Map
You can make a script for it though you'd need some timers. And of course, tones of time converting the object's file to convert it into a array.