I have quick question. I haven't tested this or anything. Mods that require FOSE, are they to be installed the same way you just said before, or is there a special way for them?
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I have quick question. I haven't tested this or anything. Mods that require FOSE, are they to be installed the same way you just said before, or is there a special way for them?
No the same way. Some mods only ask for the script extender because of the scripts in the mod itself.
FOSE mods (should, if they are made properly) just not run if FOSE isn't installed. Installed in the same way.
So, me and my friends happened to plan a lan weekend with this fallout 3 vaultmp mod.... Here is my report:
We all played it like usual fallout 3.. But we saw each other like a guy named "name" who stood still, and did nothing... We even tried killing these NAME guys, and none of us died....
Is that known? or... Well, it confused me quite a lot.
The mod is not ready for playing yet, it's an unstable work-in-progress alpha snapshot ;)
Is there a date on when it should be ready? Btw, fose mods doesn't work on it.. I tested that with Enclave Commander, and had to use one that didn't require fose..
Hi, new here. Anyways, I'm trying to go for the Alton, IL mod but the vaultserver won't recognize it. Too early for this mod or am I doing something wrong?
VaultMP does not support mods in this stage.