They need to be polished and reworked a bit, but it has the important stuff in it.
(note: doesn't work with gary 2.6, only with repository version)
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They need to be polished and reworked a bit, but it has the important stuff in it.
(note: doesn't work with gary 2.6, only with repository version)
Very nice, but wouldn't it be a good idea to replicate real NPC scripts through simulating the Fallout logic on the closest player? Previous work with networking allowed me to simulate physics on the closest client and sync it to the server and the connected clients. When a new player would be closer, the previous syncing player would pass the details over and so forth. This would reduce stress on my server and allowed me to create a sub-network of clients processing various objects.
Would be nice to have identical NPC logic from the core game, though replicating the logic is a possibility.
I agree it would be great to have the replicated single player NPC AI for VaultMP... but no idea how hard that would be.
First rule in multiplayer games: never, ever, trust a client. Never.
What when lamers will find out? They will simply teleport near npcs and manipate their behaviour ruining server for all the players.
This is not a viable option, ai will be server-side.
*You should not trust anyone
AI scripts, Very nice :) Downloaded it, and had a look. Might try to use them myself some time. And DayZ standalone, I cannot wait!