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Re: Inventory System?
[quote author=Volumed link=topic=174.msg1493#msg1493 date=1314655084]
Tell me one reason what is wrong with pipboy readius?
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Nothing is wrong with it.
Nothing is wrong with having a Pip-Boy, either.
But as usual, everyone thinks it's Burger King, and they can have it their way.
If y'all don't like it so much, fix it when you set up your own server, by making some GECK plug-ins, and requiring them for play on your server.
I think they have enough to work on with the mod, that completely re-designing the inventory system is simply, well, a waste of time and effort.
But that's just my opinion, worth exactly what you payed for it.
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Re: Inventory System?
[quote author=Crawdy link=topic=174.msg1494#msg1494 date=1314655324]
Pip boy redius is a mod, and other play that dont have pipboy redius mod will see you wearing normal Pipboy 3000.
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About mods, mods should be managed by the server. If I connect to the server with mods, client should automatically download the mods which are on this server, so there won't be situation where do you don't see textures, models, whatever which are not in vanilla game.
Pipboy is not bad, but there is better if we have more choices. But owner of server always decided about mods on server. Default options should be Pipboy and is fine as it is. :P
If you would create the server on which we can choose professions, such as player from vault, wastelander, settler it is good that there were some differences between these professions. Settler rather doesn't have PipBoy, well unless he killed a guy from vault.
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Re: Inventory System?
There is nothing wrong with the pip boy readius, I just thought I would suggest something new.
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Re: Inventory System?
[quote author=Eyeconic link=topic=174.msg1516#msg1516 date=1314707542]
There is nothing wrong with the pip boy readius, I just thought I would suggest something new.
[/quote]
It's important to note the distinction between what will be handled in the development of VaultMP, and what will be handled by plug-ins, and by individual servers.
From what I can tell, they're doing a great job of making this flexible for us.
So things like this won't be handled by development of VaultMP, but rather, US, the players who can run a server at some point.
Which is why it's so cool...
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Re: Inventory System?
[quote author=CouncilOfDave link=topic=174.msg1574#msg1574 date=1314725018]
[quote author=Eyeconic link=topic=174.msg1516#msg1516 date=1314707542]
There is nothing wrong with the pip boy readius, I just thought I would suggest something new.
[/quote]
It's important to note the distinction between what will be handled in the development of VaultMP, and what will be handled by plug-ins, and by individual servers.
From what I can tell, they're doing a great job of making this flexible for us.
So things like this won't be handled by development of VaultMP, but rather, US, the players who can run a server at some point.
Which is why it's so cool...
[/quote]
Yes indeed many freedom the player is the leader! What many devolvers don't understand they now it but it cost to much.
Hope it will never become like WoW that it's only about leveling.. Ofcourse team deatchmatch free for all no problem.
O yeah and i talk about devolvers who make multiplayer games.
Fallout itself give enough freedom.
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Re: Inventory System?
Well, not syncing certain visual mods will be good, and will represent a good solution for those problems.But if you would do an inventory system like on Fallout 1 and 2, you would need to use only the name of the weapons(the green image shown when you open the pip boy will be shown at the side on a mini inventory screen), but it would be a problem when fast equipping stuff or healing.