i have Fatal Error (Loading of world...) every time i try to connect. Inittime set to 20000
Here is log
[2013-01-12 15:29:47] New actor object created (ref: 14)
[2013-01-12 15:29:48] Connection request accepted (213.84.133.2|7240)
[2013-01-12 15:29:48] Sending packet of type 9pGameAuth, length 7, type 137
[2013-01-12 15:29:48] We were successfully authenticated (213.84.133.2|7240)
[2013-01-12 15:29:48] Initiating vaultmp game thread...
[2013-01-12 15:29:48] Threads 5 6 0x664d88 0x664d94
[2013-01-12 15:29:48] vaultmp process waked up (game patched)
[2013-01-12 15:30:08] Sending packet of type 9pGameLoad, length 1, type 138
[2013-01-12 15:30:08] 0x2b91f60 (6SharedIbE) has been shared with key 1
[2013-01-12 15:31:09] Timeout of 60000 reached for future value retrieval
[2013-01-12 15:31:09] 0x446dd7: VaultException::stacktrace() in E:\Games\Fallout 3\vaultmpd.exe
0x446ca7: VaultException::VaultException(char const*, ...) in E:\Games\Fallout 3\vaultmpd.exe
0x54aba7: Shared<bool>::get_future(std::chrono::duration<lon g long, std::ratio<1ll, 1000ll> >) in E:\Games\Fallout 3\vaultmpd.exe
0x44f407: Game::CenterOnWorld(unsigned int, int, int, bool) in E:\Games\Fallout 3\vaultmpd.exe
0x48e549: NetworkClient::ProcessPacket(RakNet::Packet*) in E:\Games\Fallout 3\vaultmpd.exe
0x46d5f2: Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string const&, std::string const&, unsigned char, bool, bool, unsigned int) in E:\Games\Fallout 3\vaultmpd.exe
0x4437a3: _Z15WindowProcedureP6HWND__jjl@16 in E:\Games\Fallout 3\vaultmpd.exe
0x779ac4e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779ac5e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779a5294: DefWindowProcW in C:\Windows\system32\USER32.dll
0x779a5582: SendMessageW in C:\Windows\system32\USER32.dll
0x779d96c5: LoadCursorFromFileA in C:\Windows\system32\USER32.dll
0x779d97c5: LoadCursorFromFileA in C:\Windows\system32\USER32.dll
0x779c7f21: IsHungAppWindow in C:\Windows\system32\USER32.dll
0x779b82b5: LoadImageA in C:\Windows\system32\USER32.dll
0x779ac4e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779ac5e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779acc19: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779a2e41: DispatchMessageA in C:\Windows\system32\USER32.dll
0x442995: MessageLoop() in E:\Games\Fallout 3\vaultmpd.exe
0x4414a3: WinMain@16 in E:\Games\Fallout 3\vaultmpd.exe
0x6221fd: operator new(unsigned int, void*) in E:\Games\Fallout 3\vaultmpd.exe
0x4013fa: [unknown function] in E:\Games\Fallout 3\vaultmpd.exe
0x76983c45: BaseThreadInitThunk in C:\Windows\system32\kernel32.dll
0x77cc37f5: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
0x77cc37c8: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
[2013-01-12 15:31:09] Loading of world (0000003C,-4,-4) failed (Timeout of 60000 reached for future value retrieval)
[2013-01-12 15:31:10] 0x446dd7: VaultException::stacktrace() in E:\Games\Fallout 3\vaultmpd.exe
0x446ca7: VaultException::VaultException(char const*, ...) in E:\Games\Fallout 3\vaultmpd.exe
0x44f653: Game::CenterOnWorld(unsigned int, int, int, bool) in E:\Games\Fallout 3\vaultmpd.exe
0x48e549: NetworkClient::ProcessPacket(RakNet::Packet*) in E:\Games\Fallout 3\vaultmpd.exe
0x46d5f2: Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string const&, std::string const&, unsigned char, bool, bool, unsigned int) in E:\Games\Fallout 3\vaultmpd.exe
0x4437a3: _Z15WindowProcedureP6HWND__jjl@16 in E:\Games\Fallout 3\vaultmpd.exe
0x779ac4e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779ac5e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779a5294: DefWindowProcW in C:\Windows\system32\USER32.dll
0x779a5582: SendMessageW in C:\Windows\system32\USER32.dll
0x779d96c5: LoadCursorFromFileA in C:\Windows\system32\USER32.dll
0x779d97c5: LoadCursorFromFileA in C:\Windows\system32\USER32.dll
0x779c7f21: IsHungAppWindow in C:\Windows\system32\USER32.dll
0x779b82b5: LoadImageA in C:\Windows\system32\USER32.dll
0x779ac4e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779ac5e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779acc19: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779a2e41: DispatchMessageA in C:\Windows\system32\USER32.dll
0x442995: MessageLoop() in E:\Games\Fallout 3\vaultmpd.exe
0x4414a3: WinMain@16 in E:\Games\Fallout 3\vaultmpd.exe
0x6221fd: operator new(unsigned int, void*) in E:\Games\Fallout 3\vaultmpd.exe
0x4013fa: [unknown function] in E:\Games\Fallout 3\vaultmpd.exe
0x76983c45: BaseThreadInitThunk in C:\Windows\system32\kernel32.dll
0x77cc37f5: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
0x77cc37c8: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
[2013-01-12 15:31:10] Sending packet of type 8pGameEnd, length 2, type 141
[2013-01-12 15:31:10] Terminate called...
[2013-01-12 15:31:10] Reference 14 with base 7 and NetworkID 535928365022023258 (type: 6Player) to be destructed (0x2b8d7d0)
[2013-01-12 15:31:10] Reference 0 with base 15038 and NetworkID 535928365022023257 (type: 4Item) to be destructed (0x2b95e18)
[2013-01-12 15:31:10] Reference 0 with base 25b83 and NetworkID 535928365022023259 (type: 4Item) to be destructed (0x2b960c8)
[2013-01-12 15:31:10] Player object destroyed (ref: 14)
[2013-01-12 15:31:10] Network thread is going to terminate (ERROR)
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END OF LOG