Code cpp:
Volatile<EXPL> explosion(EXPL::EyebotExplosion, -90, 0, 0); explosion.Create(player); Volatile<PROJ> projectile(PROJ::FatMan, -90, 0, 0); projectile.Create(player);
Spawning explosions / projectiles via a script
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Code cpp:
Volatile<EXPL> explosion(EXPL::EyebotExplosion, -90, 0, 0); explosion.Create(player); Volatile<PROJ> projectile(PROJ::FatMan, -90, 0, 0); projectile.Create(player);
Spawning explosions / projectiles via a script
Awesome!
Is there a way to set the shot direction?
Yep, with the last 3 parameters (angles)