I realize this may sound rather strange, but is it possible to create/script a function that does not exist?
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I realize this may sound rather strange, but is it possible to create/script a function that does not exist?
If you mean in the way to make lines in a diffrent way yes then it will be maby possible.
No, I'm saying create a function that doesn't exist. Like something that isn't on the wiki.
[quote author=frankpetrov link=topic=342.msg3281#msg3281 date=1318193251]
No, I'm saying create a function that doesn't exist. Like something that isn't on the wiki.
[/quote]
In a scripting laung you can only use the commands that are in the source so not you never make fanatasy things like
(echo now i can fly) XD, that will be awesome but no.
But if you mean in the way like you want a timer in the game or a caputre the flag gametype yes then it will be possible to make that in pawn the function what rey show are only to make it more easy.
Always depends on what you want to create. You´re only able to use native pawn functions + functions of vaultmp. I dont know if there are also plugins (like in samp)
[quote author=Phoenix link=topic=342.msg3344#msg3344 date=1318433725]
Always depends on what you want to create. You´re only able to use native pawn functions + functions of vaultmp. I dont know if there are also plugins (like in samp)
[/quote]
The GECK?
Code c:
stock whatever( parameter ) { //Insert what you want... }
To create public functions, use the public tag and forward the function!
Code c:
forward whatever( parameter ); public whatever( parameter ) { //Insert what you want... }