I can see where you are coming from, and I can fully understand the trust issues with players.
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I didn't realize all of that about the cheating and stuff, I just hope people are good enough to program AI to where it's not much different than single player AI.
Added carter.cpp script, which spawns a Carter NPC who will go and pickup any items in his area.
Hurr durr derp herp. (post deleted)
Could you post compiled versions of these scripts? Thanks.
https://codepad.org/vJ9Sjtmo
The script (a modified version of the mutant and some minor other stuff) from this video:
https://www.youtube.com/watch?v=kJJnm8Li1nU
(hacked together, not clean, may be buggy, just as an example)
When I try to build any of these, I get several errors, most notably:
error: 'F3' has not been declared
I extracted these to my cloned git vaultscript folder, then copied and edited makefile, changing all instances of "vaultscript" to "ant"/"carter"/"mutant"
vaultscript does compile normally.
Ubuntu server 64 bit, build-essential, gcc-multilib, and g++-multilib installed.
Several (minor) things have changed (namespace F3 has been dropped because there is no more New Vegas support, ActorValues are predefined, GetName function has been renamed to GetBaseName). I updated the scripts in the first post, they should compile fine now.
Thanks much. I'll have another go at it when I get home.
And success, ant.so, carter.so, and mutant.so built. Will test next time the Windows computer is up.