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GUI Debation
Would you like your chat box to be Bethesda style(yellow on semitransparent black), or Interplay style(textures such as rust, dirt, scratches) ?
I would like Interplay style, if it didn't look weird in Fallout 3/NV. We'd need textures for interplay style, possibly some from Fallout1/2/BOS.
We need 2d textures for the input box and chatbox, and a font unless you want to use one of the default windows one. Later, we'll possibly need textures for other dialogs(message boxes, input boxes, etc).
Don't expect too rapid development from me..I don't have a computer that I can test D3D9 code on, but when the textures are done it'll be pretty smooth going from there.
Here's a FAQ that's in progress about the design of the chatbox.
How big do you want the chatbox? (your answer here)
Where do you want the chatbox? It will be movable by holding down left mouse button & moving your mouse to wherever you want it.
How will you scroll in the chatbox? You'll have two arrows vertically stacked on each other. The one on top will be pointed up, and the one on bottom will be pointing down.
How will you enter commands or messages to the chatbox? You'll press a key(maybe t ?) and then enter your message. The input will not affect the game while the chatbox is open.
Feel free to post any suggestions or textures.
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Re: GUI Debation
Just to let the others know: houtin is going to participate in the project as a developer and plans to work on the GUI among other things; yay!
I'd also prefer Interplay style - I'll look out for textures ;) Though I don't have the skill to edit or format them.
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Re: GUI Debation
I'll be switserland here, idk wich one, as long as it works (bring me the moneh!!, lolz).
No really, wich ever functions best is fine by me, if they both work just fine, then you guys chose, idk bout looks.
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Re: GUI Debation
Keep it simple shit, once textdraws are created you can make your designs with them..
BTW Recycler check out the MTA SA source (its open source) see the syncing, I mean they coded that multiplayer mod perfect xD
Not sure if it uses RakNet but it should I guess....
[Multi Theft Auto: San Andreas - MP mod for GTA SA]
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Re: GUI Debation
I think you should make the simplest version of it and have that until you finish the other one.
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Re: GUI Debation
personally, just don't take it as far as multi theft auto.
I mean there system is amazing yes, but its TOTALLY UGLY and annoying and so dry!
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Re: GUI Debation
Just keep it simple, no layers with mid or anything, a transparent box w/ bordered text [ the upcoming chat system GUI ]
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Re: GUI Debation
Well, if you played FOnline 2238, you will see that implementing a chating mod was easier because they used the same fonts and the same box as in the original version of Fallout 2, Fallout 3 didn't got any box logs, so it will be harder to implement it, but a good thing we could use before an ingame chat is a mIRC or TeamSpeak server(any other chating programs to comunicate) and a program that prevents game crash as we press alt+tab, it would be a good start.
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Re: GUI Debation
I feel scared and honestly slightly appalled when someone mentioned using something IRC for chat, I don't know why... I think I'm developing a phobia for IRC : :-[
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Re: GUI Debation
no need to fear irc, the protocol itself is pritty nice.
The people on irc channels however....