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Re: GUI Debation
I'm really sorry for not posting what work I did do. I got caught up in IRL and some other projects. Now that the other projects are mostly complete, though, I have time again to help Vault-MP. I've gotten a new computer, but have lost my fallout 3 cd :< . If anyone would be polite enough to send me the main .exe, I'll see if i can get any useful things from it. You can expect many things from me coming, as I will be making up for lost time. If it wasn't for Recycler emailing me I wouldn't of ever remembered about Vault-MP. It was pretty lucky that i read some of my spam emails before deleting.
EDIT: I've emailed Recycler my D3D9 rendering class and GUI that utilizes it. I'll also put it as an attachment here, incase any of you want to look at it. It is very simple to use, and works quite nicely. However, it is missing a scrollable editbox currently. There is a binary that you can run to see what the GUI can look like, and some of its features.
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Re: GUI Debation
No problem at all, it's great that you have found time to work on the GUI now :D Nice work on the rendering class so far, really looking forward to this :)
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We all are waiting the chat and the GUI, houtin :D
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Re: GUI Debation
I've only changed the colors for now. The scrollable textbox is in progress, and may be finished today along with a D3D9 hook.
Virus scan for CreateDevice.exe https://www.virustotal.com/file-scan/...cc0-1314226543
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Thanks for your job houstin :P
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I'm expecting it to be in the next build then? :D
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Does it use HEX codes for its color? I mean it's too solid can you keep it translucent?
Around
0x00000077 - BLACK though can see through it.
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Re: GUI Debation
@Lorenc: My rendering class takes D3DCOLOR_ARGB's. They look like 0xAARRGGBB. From dx sdk:
// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
#ifndef D3DCOLOR_DEFINED
typedef DWORD D3DCOLOR;
#define D3DCOLOR_DEFINED
#endif
// maps unsigned 8 bits/channel to D3DCOLOR
#define D3DCOLOR_ARGB(a,r,g,b) \
((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0 xff)<<16)|(((g)&0xff)<<8)|((b)& ;0xff)))
#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
The GUI and controls are transparent. The screenshot I posted it from a bank d3d9 application for tests with a grey, because I don't have a copy of Fallout 3, NV, or Oblivion.