Call me crazy, but how different is the Skyrim engine from that of Fallout New Vegas? I remember reading about Oblivion support some time ago, but how difficult would it be do "adapt" this to work with it?
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Call me crazy, but how different is the Skyrim engine from that of Fallout New Vegas? I remember reading about Oblivion support some time ago, but how difficult would it be do "adapt" this to work with it?
A lot of things are the same, but also a lot of things are different like the way animations work and scripting, it will take a long time to make VaultMP compatible with Skyrim but everything is possible.
I think I could do it within 2-3 days
I was just wondering heh. I saw the Skyrim online project a while ago. Their team seems to be either really lazy, or failing. I was curious as to what differences there were.
To be totally honest I'm a big fan of Skyrim: Online but you guys have made much more progress than they have in a much shorter amount of time, good luck with continued development Recy and if you don't mind me asking is there any chance we can see a released update anytime soon?