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Preview of the next version
The next update is a complete rewrite of the mod. Therefore it will take some more time (I aim for the [s]20th[/s] [s]27th this month[/s] soon) :D
- [li]Improved sync[/li]
[li]Advanced game model classes; as a preparation to sync more stuff from the game (Objects, Items, Containers, Actors [NPCs and creatures])[/li]
[li]The Elder Scrolls: Oblivion support[/li]
[li]PAWN update[/li]
[li]PAWN scripting functions and callbacks[/li]
[li]C++ scripting[/li]
[li]Timers[/li]
[li]Mod file support[/li]
[li]technical update details: game API layer w/ interface, network layer, game type class hierarchy, exceptions, functors, .ini configuration files, 64bit PAWN cells, file transfer support, redesigned Pipe class, and more[/li]
[li][s]Player model selection screen (scriptable). Similar to the SA-MP one.[/s] maybe comes with another update[/li]
[li][s]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/s] comes with another update[/li]
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Re: Preview of the next revision
great to hear. once it's out i'll test it with my buddy :)
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Re: Preview of the next revision
The improved sync will make it much easier to test as well. I'm more than happy to test with someone as my buddy and brother are too busy to get with the program.
I'm really looking forward to it now...
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Re: Preview of the next revision
Great news. Are you pointing to a special date yet? :D
�: Question answered :)
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Re: Preview of the next revision
Really good news! :)
Will some kind of TES test server appear?
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Re: Preview of the next revision
the test server is already made about 2 months
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Re: Preview of the next revision
*Thumbs up*, is save to the server going to come soon cos there is problem if player saves game while at server and there is other ppl online, next time you login to server the ppls characters are saved to ur save file and turned to NPC lol.
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Re: Preview of the next revision
haha great better sync, and nice your doing tes IV support, haha well if you didnt i was gonna port it myself so you just saved me alot of work thanks haha
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Re: Preview of the next revision
Please do add chatsystem too, your doing a great job Recycler, I love the project ALREADY.
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Re: Preview of the next revision
[quote author=Aleksander link=topic=114.msg772#msg772 date=1313143418]
Please do add chatsystem too, your doing a great job Recycler, I love the project ALREADY.
[/quote]
he said he is adding a GUI interface (which is funny cause its like saying atm machine) that shows a message box i assume means chat
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Re: Preview of the next revision
Thanks for correcting me ;D No, it's only an interface to the Fallout graphical elements like pop-ups, not a chat yet ;)
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Re: Preview of the next revision
[quote author=Maxl link=topic=114.msg770#msg770 date=1313138397]
*Thumbs up*, is save to the server going to come soon cos there is problem if player saves game while at server and there is other ppl online, next time you login to server the ppls characters are saved to ur save file and turned to NPC lol.
[/quote]
that explains a few things. lol
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Re: Preview of the next revision
Good to hear news. Keep good job!
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Re: Preview of the next revision
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Re: Preview of the next revision
"The Elder Scrolls: Oblivion support" sounds awsome, mod so far is also great. it is nice to se a multiplayer mod for this engine that don't quit. best of luck and gods speed :)
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Re: Preview of the next revision
Recycler when will we have a chat system implemented and what sections of syncing will be worked on? :D
-Aleks
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Re: Preview of the next revision
It has been planned that the chat and GUI is going to be coded by houtin (https://www.vaultmp.com/index.php?topic=67.0), I'm not sure if he's already working on it / when he will have the time to work on it. For the next revision, the basic sync is going to improved a lot (and I mean it). I'm working on a Fallout / Oblivion API which is going to replace the underlying layers of current vaultmp versions. It will be the base for future syncs like combat, also it's the only practicable way to continue serious development on the mod ;)
This next revision will definitely be a milestone, which will not only greatly improve the game experience but also enable much faster and efficient developing of multiplayer functionalities :)
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Re: Preview of the next revision
I am new in this forum but guys,if you will create this mod in full edition with animations you are god.
Is a FANTASTIC project!!!,really keep working on it because this is not A mod,this IS THE mod!
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Re: Preview of the next revision
yeah dud we won't stop till we finish
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Re: Preview of the next revision
This is really great, and it sounds like you guys really know what you're doing. I've been talking with a few people who know a little about the gamebryo engine and past attempts at making multiplayer mods for these games and they were doubtful about this to say the least. I then proceeded to show them the youtube videos posted about your progress and they said, "yeah that's usually as far as you get before you realize it's impossible." It's a little disheartening to hear this but you seem to be getting over all the hurdles previous modders have come across and I hope you don't get discouraged by any future ones you might come across.
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Re: Preview of the next revision
When are you ganna Update it for Fo3 on Steam? I would really like to try this
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Re: Preview of the next revision
NOTHING is impossible, NOTHING can only be done in one way, VaultMP will not fail, I can guarantee.
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Re: Preview of the next revision
[quote author=Lokies link=topic=114.msg855#msg855 date=1313450868]
When are you ganna Update it for Fo3 on Steam? I would really like to try this
[/quote]
i use fo3 on steam, and it works just fine. just make sure you disable xlive.
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Re: Preview of the next revision
Nice work :D
Keep up THE good work!
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Re: Preview of the next revision
That much I look forward to the update
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Re: Preview of the next revision
Recycler, not to stress you or anything but your adding big changes like oblivion support which will require more effort to keep up with all 3 ( fallout 3, nv, oblivion ) in my opinion you should tempoarily discontinue it then when vaultmps progressed enough, finish it.
-Aleks
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Re: Preview of the next revision
Personally I think just 1 should be worked on, then start working on the support for all 3, because it will take more time up and multiplayer would be lovely if it was released at full support for a game then continuing to the next one. Either that or there could be separate programs for each game.
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Re: Preview of the next revision
same opinion. I think FIRST Fallout 3 Only has to be finished - then others.
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Re: Preview of the next revision
Well, I thoght taht vaultmp was engine related multiplayer feature, not just any particular porduct... correct me if I'm wrong, but all other usefull stuff(UI, New features) could be done by mods on the server...
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Re: Preview of the next revision
yea,for me new vegas is nice but only fallout 3 need multiplayer for me,new vegas is big but open without zones,fallout 3 have some zones example the center of dc,and the other side of dc when you have to go to the adams air force base.
Fallout 3,for me,is more easy to mod and there are more zones.
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Re: Preview of the next revision
[quote author=Opex link=topic=114.msg906#msg906 date=1313678811]
Well, I thoght taht vaultmp was engine related multiplayer feature, not just any particular porduct... correct me if I'm wrong, but all other usefull stuff(UI, New features) could be done by mods on the server...
[/quote]
I think you're right. That's probably why it's easy to port it over to games running the same engine.
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Re: Preview of the next revision
I think you should keep up the good work, and hire more staff team.
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Re: Preview of the next revision
Can you give a your estimate to when the Chat box will arrive? The main thing into scripting is informing players of information, sending data throughout the chat would be lovely.
I'm so glad to see this come. It's been a epic progress over the few months already xD!
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Re: Preview of the next revision
vaultmp is an engine related multiplayer framework (at least it's going to be), it only took little effort to make it work with Oblivion too. I'm not involved with the development of the GUI, I'm sorry I can't give you an estimate about the release. Still waiting for houtin to arrive here... ;)
Unfortunately I have to postpone the release of the announced next revision for a week or so. This will be the biggest update on the mod ever released; large parts have already been rewritten and re-designed, but it's impossible to finish it until this weekend. It's all for a solid future of the mod, no extra-fancy unnecessary code stuff, and I don't want to rush the development of important underlying systems :)
(see what has already been done on the new version: https://code.brickster.net/revision.p...p;isdir=1& (loading this page might be slow))
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Re: Preview of the next revision
Insane, I'm going to be now converting bit includes and efficient includes to my server upcoming.
thanks a lot mate.
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Re: Preview of the next revision
@Dantiko: As far as I know, none of the contributors are getting paid for this.
As for the GUI / chat box, it'll be complete today or tommorrow. The D3D9 hook is finished and works fine in all d3d9 games + steam.
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Re: Preview of the next revision
[quote author=Houstin link=topic=114.msg1154#msg1154 date=1314247347]
@Dantiko: As far as I know, none of the contributors are getting paid for this.
As for the GUI / chat box, it'll be complete today or tommorrow. The D3D9 hook is finished and works fine in all d3d9 games + steam.
[/quote]
Thanks a lot <3, VaultMP is turning out to be a MAJOR success.
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Re: Preview of the next revision
[quote author=Houstin link=topic=114.msg1154#msg1154 date=1314247347]
@Dantiko: As far as I know, none of the contributors are getting paid for this.
As for the GUI / chat box, it'll be complete today or tommorrow. The D3D9 hook is finished and works fine in all d3d9 games + steam.
[/quote]
Awesome!!
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Re: Preview of the next revision
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Re: Preview of the next revision
Chatbox is complete :) . Now all Recycler has to do is the network coding.
Enjoy.
EDIT: I'm aware that the arrows do not work. You can expect some functionality along with them soon. ;)