Game ready callback done properly
So far on my quest for the proper game ready callback, ive been trying to track functions that actually load the game, so when they finish i start vaultmp, the idea is to make the project compatible and clean without the need to manually change inittime to maximize performance (load game as soon as ready, on a slow or fast computer).
Ive been working with functions that load textures and stuff, but it looks like the game need something else more specific to start, does anyone have clues? What does fallout has to load before being actually READY to enter in-game? Wich information is so critical on the pre-loading that can crash the client if its not present? (Vaultmp launches a loading screen, but it doesnt load whatever is on this pre-loading stage and its critical to start the game)
I tracked the loading of menus and textures (wich actually work on a few computers) but it feels like something is missing. Im open for suggestions on what to look for.