Damage formulas, hit calculation
Short story: we need server-side calculations of damage, hit detection.
Data we have:
- Used weapon, default damage output
- Position and angles of actors
We need:
- Formula / math to detect a hit (and corresponding body part)
- Formula to calculate damage, taking chances of critical hit / limb dismembering into account
Things to consider:
- Size of player (adult / child), size of creatures
- Individual weapon properties, individual creature properties
- Projectile properties (i.e. calculating the impact position of a Fat Man nuke)
- AOE damage
- and probably more