Ah yes, but you cannot interact with eachother's inventories (like trading) yet, correct?
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Ah yes, but you cannot interact with eachother's inventories (like trading) yet, correct?
correct
From the discussion with my flatmate, It came to my attention that programmers just like to get on with it, if a problem arises they figure it out. Infact thats why he programs in the first place, to overcome challenges which then become oppertunities - this is why my mate programs. So conceptional problems arnt really problems at all, there infact oppertunities - the main reason he programs in the first place.
Im not sure if this is the reason why Recycler programs, but its an intersting look into a programmers psyche that should help us understand the process programmers have for projects like these.
Pretty much that. This project started nearly a year ago because I've been looking for a challenge which is both interesting and rewarding (I refer to knowledge and skill in fields of programming / computing here). I came up with the idea of writing a multiplayer mod for Fallout 3, similar to SA-MP. Up until know, I've learned a lot about network programming, reverse engineering, and C++ in general. That fact and considering that there's a large interest in such a mod, I could never think about stopping work on vaultmp. It's too awesome 8)
[quote author=KorroBravin link=topic=84.msg604#msg604 date=1312574689]
A way to fix the lack of loot would be to have stuff spawn in the containers like the NPCs do. Every few days new loot is added to world object inventories, and if more dangerous NPCs are around, better loot. Just my thoughts anyway.
[/quote]
Maybe an idea for later revisions but instancing should be easier to implement and i would fix a lot of problems that can occur. Everything instanced except Wasteland and big cities would help a lot to balance things out.