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Custom Map
I would recommend creating a custom map for multiplayer. Whats better then a map that has a few extra buildings? Maybe even add like a shack in the middle of the desert somewhere every little bit you can go in and there might be a enemy who is looking to fight, a normal residence or people who will do side quests. That plus the extra side quests in the game would make the game better.
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Re: Custom Map
[quote author=James0roll_ link=topic=138.msg1005#msg1005 date=1313937460]
I would recommend creating a custom map for multiplayer. Whats better then a map that has a few extra buildings? Maybe even add like a shack in the middle of the desert somewhere every little bit you can go in and there might be a enemy who is looking to fight, a normal residence or people who will do side quests. That plus the extra side quests in the game would make the game better.
[/quote]
Yea, a map editor like MTA has will be good.
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Re: Custom Map
[quote author=CTCCoco link=topic=138.msg1007#msg1007 date=1313939771]
[quote author=James0roll_ link=topic=138.msg1005#msg1005 date=1313937460]
I would recommend creating a custom map for multiplayer. Whats better then a map that has a few extra buildings? Maybe even add like a shack in the middle of the desert somewhere every little bit you can go in and there might be a enemy who is looking to fight, a normal residence or people who will do side quests. That plus the extra side quests in the game would make the game better.
[/quote]
Yea, a map editor like MTA has will be good.
[/quote]
+1 good idea coco
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Re: Custom Map
So where is gamebryo SDK? For sure this forum will have an area for downloading player maps.
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Re: Custom Map
Many work but it's worth the work for multiplayer.
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Re: Custom Map
[quote author=Volumed link=topic=138.msg1026#msg1026 date=1313958886]
Many work but it's worth the work for multiplayer.
[/quote]
What do you mean?
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Re: Custom Map
[quote author=Dantiko link=topic=138.msg1029#msg1029 date=1313959036]
[quote author=Volumed link=topic=138.msg1026#msg1026 date=1313958886]
Many work but it's worth the work for multiplayer.
[/quote]
What do you mean?
[/quote]
Making a custom map with everything is many work.
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Re: Custom Map
[quote author=Volumed link=topic=138.msg1031#msg1031 date=1313959902]
[quote author=Dantiko link=topic=138.msg1029#msg1029 date=1313959036]
[quote author=Volumed link=topic=138.msg1026#msg1026 date=1313958886]
Many work but it's worth the work for multiplayer.
[/quote]
What do you mean?
[/quote]
Making a custom map with everything is many work.
[/quote]
"Much" Work.
And yes it is.
I wouldn't mind doing that work, I have enough time and patients. :3
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Re: Custom Map
Recycler said he was going to add a mod system therefore you can map in GECK: https://fallout.bethsoft.com/eng/downloads/geck.html.
If I'm correct, use that to map your thingies, no need for recycler to design a map editor :P
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Re: Custom Map
[quote author=James0roll_ link=topic=138.msg1032#msg1032 date=1313960754]
[quote author=Volumed link=topic=138.msg1031#msg1031 date=1313959902]
[quote author=Dantiko link=topic=138.msg1029#msg1029 date=1313959036]
[quote author=Volumed link=topic=138.msg1026#msg1026 date=1313958886]
Many work but it's worth the work for multiplayer.
[/quote]
What do you mean?
[/quote]
Making a custom map with everything is many work.
[/quote]
"Much" Work.
And yes it is.
I wouldn't mind doing that work, I have enough time and patients. :3
[/quote]
lol, I hope you have many sarcasm...
I was going to say, any new locations with Map Markers SHOULD show up on the Pip-Boy world map. So, it shouldn't be too hard. And even vanilla locations that aren't marked on the map can be easily marked by dropping a marker outside and filling in the data.
Or are we talking about making a whole new world?