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Thread: Vaultmp wont compile (code::blocks)

  1. #11
    Oh, how stupid i am sometimes!

    It works now.

  2. #12
    There's one additional problem.

    Everything compiles just fine, but everytime i launch vaultserver.exe or vaultmaster.exe , it crashes immediately.

    Here's my file (you can run it on a virtual machine or whatever) Does it work on your machine?
    https://speedy.sh/ThqfR/vaultserver.exe
    Because i don't know if there's a problem with my PC, or MinGW

  3. #13
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    It crashes for me as well. Can you compile the debug version of it?

  4. #14
    Well, i cannot compile debug version:


    Code :
    g++.exe  .objs\\Debug\\RakNet\\RakNetSocket2.o .objs\\Debug\\RakNet\\Rand.o .objs\\Debug\\RakNet\\RakThread.o .objs\\Debug\\RakNet\\RakString.o .objs\\Debug\\RakNet\\RakSleep.o .objs\\Debug\\RakNet\\RakPeer.o .objs\\Debug\\RakNet\\RakNetTypes.o .objs\\Debug\\RakNet\\SimpleMutex.o .objs\\Debug\\RakNet\\SignaledEvent.o .objs\\Debug\\RakNet\\DR_SHA1.o .objs\\Debug\\RakNet\\ReliabilityLayer.o .objs\\Debug\\RakNet\\PluginInterface2.o .objs\\Debug\\RakNet\\PacketizedTCP.o .objs\\Debug\\RakNet\\NetworkIDObject.o .objs\\Debug\\RakNet\\RakNetSocket.o .objs\\Debug\\RakNet\\RakMemoryOverride.o .objs\\Debug\\RakNet\\WSAStartupSingleton.o .objs\\Debug\\RakNet\\TCPInterface.o .objs\\Debug\\RakNet\\SuperFastHash.o .objs\\Debug\\RakNet\\StringTable.o .objs\\Debug\\RakNet\\StringCompressor.o .objs\\Debug\\RakNet\\SocketLayer.o .objs\\Debug\\RakNet\\VariableListDeltaTracker.o .objs\\Debug\\RakNet\\CCRakNetSlidingWindow.o .objs\\Debug\\RakNet\\BitStream.o .objs\\Debug\\RakNet\\DS_HuffmanEncodingTree.o .objs\\Debug\\RakNet\\DS_ByteQueue.o .objs\\Debug\\RakNet\\LocklessTypes.o .objs\\Debug\\RakNet\\Itoa.o .objs\\Debug\\RakNet\\NetworkIDManager.o .objs\\Debug\\RakNet\\GetTime.o .objs\\Debug\\RakNet\\FileOperations.o .objs\\Debug\\RakNet\\FileListTransfer.o .objs\\Debug\\RakNet\\FileList.o .objs\\Debug\\RakNet\\IncrementalReadInterface.o .objs\\Debug\\time\\time64.o .objs\\Debug\\sqlite\\sqlite3.o .objs\\Debug\\stack_trace\\src\\stack.o .objs\\Debug\\iniparser\\src\\iniparser.o .objs\\Debug\\iniparser\\src\\dictionary.o .objs\\Debug\\amx\\amxexec_gcc.o .objs\\Debug\\amx\\amxcore.o .objs\\Debug\\amx\\amxfile.o .objs\\Debug\\amx\\amxcons.o .objs\\Debug\\amx\\amxstring.o .objs\\Debug\\amx\\amxtime.o .objs\\Debug\\amx\\float.o .objs\\Debug\\amx\\amxaux.o .objs\\Debug\\amx\\amx.o .objs\\Debug\\vaultserver\\Script.o .objs\\Debug\\vaultserver\\Record.o .objs\\Debug\\vaultserver\\Race.o .objs\\Debug\\vaultserver\\Public.o .objs\\Debug\\vaultserver\\PAWN.o .objs\\Debug\\vaultserver\\NetworkServer.o .objs\\Debug\\vaultserver\\NPC.o .objs\\Debug\\vaultserver\\Exterior.o .objs\\Debug\\vaultserver\\Dedicated.o .objs\\Debug\\vaultserver\\Database.o .objs\\Debug\\vaultserver\\vaultserver.o .objs\\Debug\\vaultserver\\Weapon.o .objs\\Debug\\vaultserver\\Timer.o .objs\\Debug\\vaultserver\\Server.o .objs\\Debug\\vaultserver\\ScriptFunction.o .objs\\Debug\\vaultserver\\Client.o .objs\\Debug\\vaultserver\\BaseContainer.o .objs\\Debug\\vaultserver\\Item.o .objs\\Debug\\vaultserver\\Reference.o .objs\\Debug\\vaultserver\\Terminal.o .objs\\Debug\\vaultserver\\Interior.o .objs\\Debug\\vaultserver\\AcReference.o .objs\\Debug\\ServerEntry.o .objs\\Debug\\Reference.o .objs\\Debug\\VaultVector.o .objs\\Debug\\VaultFunctor.o .objs\\Debug\\VaultException.o .objs\\Debug\\Value.o .objs\\Debug\\Utils.o .objs\\Debug\\Object.o .objs\\Debug\\Network.o .objs\\Debug\\Lockable.o .objs\\Debug\\Item.o .objs\\Debug\\GameFactory.o .objs\\Debug\\CriticalSection.o .objs\\Debug\\Container.o .objs\\Debug\\ItemList.o .objs\\Debug\\Actor.o .objs\\Debug\\API.o .objs\\Debug\\Player.o .objs\\Debug\\Expected.o .objs\\Debug\\Window.o .objs\\Debug\\Button.o .objs\\Debug\\Text.o .objs\\Debug\\Edit.o .objs\\Debug\\Checkbox.o .objs\\Debug\\Base.o .objs\\Debug\\RadioButton.o .objs\\Debug\\ListItem.o .objs\\Debug\\List.o .objs\\Debug\\Debug.o  -o vaultserverd.exe -lbfd -liberty -m32 -lws2_32 -lwinmm -lm -lz -limagehlp -static
    .objs\Debug\vaultserver\Server.o: In function `ZN6Server9NewPlayerEN6RakNet10RakNetGUIDEy':
    Server.cpp:107: undefined reference to `Window::GUI_MAIN_TEXT'
    collect2.exe: error: ld returned 1 exit status
    mingw32-make.exe: *** [out_debug] Error 1
    makefile.windows:262: recipe for target 'out_debug' failed
    Process terminated with status 2 (2 minute(s), 0 second(s))
    2 error(s), 374 warning(s) (2 minute(s), 0 second(s))

  5. #15
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    I pushed a fix into master, please pull again

  6. #16

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