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Thread: Feature requests: client browser, server setup, usability

  1. #11
    For New Vegas, since it's Steam only, couldn't we use a user's steam ID as their login credentials (like how DayZ for ArmA2 does) so that players wouldn't need to bother with a name/password? (they'd still choose their displayed name, it just wouldn't matter for identifying them)

    Queue

  2. #12
    Being able to see what mods/.esp:s the server uses is important

  3. #13
    Quote Originally Posted by Queue View Post
    For New Vegas, since it's Steam only, couldn't we use a user's steam ID as their login credentials (like how DayZ for ArmA2 does) so that players wouldn't need to bother with a name/password? (they'd still choose their displayed name, it just wouldn't matter for identifying them)

    Queue
    This would even end the harassment from ban evaders entering the server.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  4. #14
    Quote Originally Posted by Queue View Post
    For New Vegas, since it's Steam only, couldn't we use a user's steam ID as their login credentials (like how DayZ for ArmA2 does) so that players wouldn't need to bother with a name/password? (they'd still choose their displayed name, it just wouldn't matter for identifying them)

    Queue
    This is simple IMO, but this can't be done in f3, so a better thing to do would identify users by machine ID

    Edit: I'm adding my "Feature Request" with some ideas i got

    -Machine ID generation and association with a login/register system
    -Online server details (on a web page)
    -Persistent game state using mysql / sqlite databases
    -Remote server management
    Last edited by roby65; 07-04-2012 at 07:16 PM.

  5. #15
    if it is open source cant everybody just manipulate the client and send fake information?

  6. #16
    Quote Originally Posted by NeoPhoenix View Post
    if it is open source cant everybody just manipulate the client and send fake information?
    It's the same for the steam username

  7. #17
    Quote Originally Posted by roby65 View Post
    It's the same for the steam username
    never claimed the opposite

  8. #18
    Well, you wouldn't use their Steam username, that'd be absurd (never ask a user for their name/password for another service). Steam supports OpenID to let third-parties have Steam authenticate users for them. The point wouldn't be security regardless; it would just make logging in trivial for the end user since they wouldn't have to remember a name/password. They have their preferred name set in the VaultMP launcher, and then simply connect to any given New Vegas server and their character data is retrieved based on their Steam ID rather then them having to enter a name/password.

    Fallout 3 users would have to manually enter a name/password. I'm aware Fallout 3 is also available on Steam, but am not sure how integrated it actually is with Steam (whereas New Vegas is only available via Steam).

    Queue

  9. #19
    Quote Originally Posted by Queue View Post
    Well, you wouldn't use their Steam username, that'd be absurd (never ask a user for their name/password for another service). Steam supports OpenID to let third-parties have Steam authenticate users for them. The point wouldn't be security regardless; it would just make logging in trivial for the end user since they wouldn't have to remember a name/password. They have their preferred name set in the VaultMP launcher, and then simply connect to any given New Vegas server and their character data is retrieved based on their Steam ID rather then them having to enter a name/password.

    Fallout 3 users would have to manually enter a name/password. I'm aware Fallout 3 is also available on Steam, but am not sure how integrated it actually is with Steam (whereas New Vegas is only available via Steam).

    Queue
    The solution for this is simple: when you register, your username is associated with your unique machine ID, and when you log in a server you have to type only the password.
    So also if someone changes the source to spoof the machine ID, you still need to have the password

    Roby

  10. #20
    Association with a physical computer has faults though, such as if a person has more than one computer (like myself) or if they upgrade/replace their computer. And then you're saying they'd still need a password, so there's no added convenience... I'm not really seeing the point.

    Queue

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