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Thread: Damage formulas, hit calculation

  1. #11
    Is this project still in effect? I mean its been going for a while, but if so when is it coming out

  2. #12
    Senior Member Volumed's Avatar
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    Quote Originally Posted by Domlanza View Post
    Is this project still in effect? I mean its been going for a while, but if so when is it coming out
    Please don't double post and don't go off-topic.

    Yes, the project is still in development it's already released there's a button in the narbar called "download" or if you mean something like a "stable" release read this: https://fuch.si/w8 ...

  3. #13
    Currently the developers is too little free time. At least in my situation - studying at a college. Don't worry, vaultmp not abandoned =)
    From Russia with love.

  4. #14
    Correction of basic formula:
    Code :
    pure_dmg = ((skill + 100) / 2)*(base_dmg / 100)
    damage = (pure_dmg - (pure_dmg * DamageResist / 100)) * scale * difficulty
    damage_inhead = damage * 2
    difficulty is from 0.5 to 2 in increments of 0.5
    where 1 - normal
    From Russia with love.

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