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OnLockChange
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Gets called when the lock state of an [wiki]Object[/wiki] has changed.
[h="2"] Declaration [/h]
[highlight=cpp]
VAULTSCRIPT VAULTSPACE Void OnLockChange(VAULTSPACE ID, VAULTSPACE ID, VAULTSPACE Lock) VAULTCPP(noexcept);
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[highlight=c]
forward OnLockChange(ID, player, Lock:lock);
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[h="2"] Parameters [/h]
[b][wiki="ID"]ID[/wiki][/b] - the ID of the [wiki]Object[/wiki]
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[b][wiki="ID"]player[/wiki][/b] - the ID of the [wiki]Player[/wiki] who caused the state change
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[b][wiki="Lock"]Lock[/wiki][/b] - the new lock state of the [wiki]Object[/wiki]
[h="2"] Return value [/h]
None.
[h="2"] Related pages [/h]
[list][*][wiki]GetLock[/wiki]
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[category]VaultMP interface[/category]
[category]Scripting callbacks[/category]