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OnPlayerRequestGame
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Gets called when a [wiki]Player[/wiki] requests to play on this server (before [wiki]OnSpawn[/wiki] and after [wiki]OnClientAuthenticate[/wiki]). It is recommended to make sure that every [wiki]Player[/wiki] gets a unique [wiki="Base"]Base[/wiki].
[h="2"] Declaration [/h]
[highlight=cpp]
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VAULTSCRIPT VAULTSPACE Base OnPlayerRequestGame(VAULTSPACE ID) VAULTCPP(noexcept);
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VAULTSCRIPT VAULTSPACE NPC_ OnPlayerRequestGame(VAULTSPACE ID) VAULTCPP(noexcept);
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[highlight=c]
forward OnPlayerRequestGame(ID);
[/highlight]
[h="2"] Parameters [/h]
[b][wiki="ID"]ID[/wiki][/b] - the ID of the [wiki]Player[/wiki]
[h="2"] Return value [/h]
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You have to return a [wiki="Base"]Base[/wiki]. This is the model which will represent the [wiki]Player[/wiki] in-game. By returning zero, vaultmp will automatically choose a currently unused model.
[h="2"] Usage example (C++) [/h]
[highlight=cpp]
Base VAULTSCRIPT OnPlayerRequestGame(ID player)
{
Base base = static_cast<Base>(0x00000000); // let vaultmp choose
return base;
}
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You have to return a [wiki="NPC_"]NPC_[/wiki]. This is the model which will represent the [wiki]Player[/wiki] in-game. By returning zero, vaultmp will automatically choose a currently unused model.
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[category]VaultMP interface[/category]
[category]Scripting callbacks[/category]