Vault-Tec Multiplayer Mod Dedicated server debug log (0.1a revision 147) Local host: 127.0.0.1|1770 (game: Fallout New Vegas) Visit www.vaultmp.com for help and upload this log if you experience problems with the mod. ----------------------------------------------------------------------------------------------------- [2012-04-18 17:27:39] Attached debug handler to API class [2012-04-18 17:27:39] Attached debug handler to VaultException class [2012-04-18 17:27:39] Attached debug handler to Network class [2012-04-18 17:27:39] Attached debug handler to Lockable class [2012-04-18 17:27:39] Attached debug handler to Object class [2012-04-18 17:27:39] Attached debug handler to Item class [2012-04-18 17:27:39] Attached debug handler to Container class [2012-04-18 17:27:39] Attached debug handler to Actor class [2012-04-18 17:27:39] Attached debug handler to Player class [2012-04-18 17:27:39] Attached debug handler to GameFactory class [2012-04-18 17:27:39] Found 1812 items in the database [2012-04-18 17:27:39] Connected to MasterServer (5.196.112.169|1660) [2012-04-18 17:28:07] New incoming connection from 5.243.106.155|52320 [2012-04-18 17:28:13] New actor object created (ref: 00000000) [2012-04-18 17:28:13] Object name was set to Name (ref: 00000000) [2012-04-18 17:28:44] Object game X-pos was set to -72152.000000 (ref: 00000000) [2012-04-18 17:28:44] Object game Y-pos was set to 643.000000 (ref: 00000000) [2012-04-18 17:28:44] Object game Z-pos was set to 8280.875000 (ref: 00000000) [2012-04-18 17:28:50] Object game cell was set to 000DAEBB (ref: 00000000) [2012-04-18 17:28:50] Actor value Health was set to 200.000000 (ref: 00000000) [2012-04-18 17:28:50] Actor value PerceptionCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:28:51] Actor value EnduranceCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:28:51] Actor value LeftAttackCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:28:51] Actor value RightAttackCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:28:51] Actor value LeftMobilityCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:28:51] Actor value RightMobilityCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:28:59] Object game X-pos was set to -72151.968750 (ref: 00000000) [2012-04-18 17:28:59] Object game Z-pos was set to 8281.004883 (ref: 00000000) [2012-04-18 17:29:00] Object game X-pos was set to -72151.906250 (ref: 00000000) [2012-04-18 17:29:00] Object game Z-pos was set to 8281.755859 (ref: 00000000) [2012-04-18 17:29:00] Object game X-pos was set to -72151.726562 (ref: 00000000) [2012-04-18 17:29:00] Object game Z-pos was set to 8282.474609 (ref: 00000000) [2012-04-18 17:29:00] Object game X-pos was set to -72151.632812 (ref: 00000000) [2012-04-18 17:29:00] Object game Z-pos was set to 8282.823242 (ref: 00000000) [2012-04-18 17:29:00] Object game X-pos was set to -72151.570312 (ref: 00000000) [2012-04-18 17:29:00] Object game Z-pos was set to 8283.271484 (ref: 00000000) [2012-04-18 17:29:01] Object game X-pos was set to -72151.523438 (ref: 00000000) [2012-04-18 17:29:01] Object game Z-pos was set to 8283.438477 (ref: 00000000) [2012-04-18 17:29:01] Object game X-pos was set to -72151.484375 (ref: 00000000) [2012-04-18 17:29:01] Object game Z-pos was set to 8283.688477 (ref: 00000000) [2012-04-18 17:29:01] Object game X-pos was set to -72151.445312 (ref: 00000000) [2012-04-18 17:29:01] Object game Z-pos was set to 8283.843750 (ref: 00000000) [2012-04-18 17:29:02] Object game X-pos was set to -72151.406250 (ref: 00000000) [2012-04-18 17:29:02] Object game Z-pos was set to 8283.974609 (ref: 00000000) [2012-04-18 17:29:02] Object game X-pos was set to -72151.390625 (ref: 00000000) [2012-04-18 17:29:02] Object game Z-pos was set to 8284.052734 (ref: 00000000) [2012-04-18 17:29:06] Actor value ActionPoints was set to 80.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Agility was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Barter was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value BigGuns was set to 14.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value BrainCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value CarryWeight was set to 200.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Charisma was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value CritChance was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Endurance was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Energy was set to 50.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value EnergyWeapons was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Explosives was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Fatigue was set to 390.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Intelligence was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value InventoryWeight was set to 28.500000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Lockpick was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:06] Actor value Luck was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Medicine was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value MeleeDamage was set to 2.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value MeleeWeapons was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Perception was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value PoisonResist was set to 20.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value RadResist was set to 8.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Repair was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Responsibility was set to 50.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Science was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value SmallGuns was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Sneak was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Speech was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value SpeedMult was set to 100.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Strength was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value Unarmed was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:07] Actor value UnarmedDamage was set to 1.250000 (ref: 00000000) [2012-04-18 17:29:29] Actor base value ActionPoints was set to 80.000000 (ref: 00000000) [2012-04-18 17:29:29] Actor base value Agility was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value Barter was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value BigGuns was set to 14.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value BrainCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value CarryWeight was set to 200.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value Charisma was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value CritChance was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value Endurance was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value EnduranceCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value Energy was set to 50.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value EnergyWeapons was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value Explosives was set to 15.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value Fatigue was set to 390.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value Health was set to 200.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value Intelligence was set to 5.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value InventoryWeight was set to 70.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value LeftAttackCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:29:30] Actor base value LeftMobilityCondition was set to 100.000000 (ref: 00000000) [2012-04-18 17:29:30] Acto