View Full Version : Collecting information on crashes
foxtacles
06-22-2011, 05:43 PM
Please submit .RPT (more important) and .LOG files if you got any in your Fallout folder.
Do you have the most recent Fallout 3 / Fallout: New Vegas version? (you need: Fallout 3 non-steam 1.7 uncut, Fallout: New Vegas Steam 1.4 uncut)
Are the savegames in the right folder? (e.g. check if you accidently copied the Fallout: New Vegas default.fos to the Fallout 3 savegame folder)
Do you run any Fallout mods? If yes, remove them and try again (mods will be supported in the future)
In case you aren't able to resolve the crashes yourself, please provide the information I listed above and point out that you aren't able to run vaultmp properly ;)
al5xander
06-22-2011, 05:45 PM
i got it to work just fine and i roamed the mojave for a while :D
Jeppe
06-22-2011, 08:16 PM
The New Vegas server does not work for me. When i click join it goes onto the normal menu.....
foxtacles
06-22-2011, 09:24 PM
The New Vegas server does not work for me. When i click join it goes onto the normal menu.....
You have copied the default.fos New Vegas savegame to the savegame folder? Oh and check the version ;D But those problems with wrong versions / missing files / wrong setup will be automatically detected in the next build...
QwertySanchez
06-24-2011, 01:09 AM
Will the log always have the same filename, or will it be dated or something? just so I know whether to copy it somewhere else after each crash or something. I'd be inclined to zip up a batch of crash logs rather than one at a time.
foxtacles
06-24-2011, 01:33 PM
Logs will be timestamped, like "vaultmp_DateTime.log" ;)
Jakemop
07-27-2011, 05:48 AM
I frequently crash within the first minute of playing. I'm on Vista 64bit playing Fallout 3 1.7, everything is in the right folder and I have no mods running. I've done everything properly but it continues to crash, sometimes it happens instantly, sometimes I can make it to springvale, but I've never lasted longer than a minute. I've tried many things such as running in windowed, compatibility mode, lowering graphics and other things I've seen in posts to no avail.
Aeronix
07-27-2011, 06:37 AM
I frequently crash within the first minute of playing. I'm on Vista 64bit playing Fallout 3 1.7, everything is in the right folder and I have no mods running. I've done everything properly but it continues to crash, sometimes it happens instantly, sometimes I can make it to springvale, but I've never lasted longer than a minute. I've tried many things such as running in windowed, compatibility mode, lowering graphics and other things I've seen in posts to no avail.
Have you disabled XLive, this is the most common problem around here.
Lorenc
07-27-2011, 07:39 AM
Logs will be timestamped, like "vaultmp_DateTime.log" ;)
For the command system coming soon, perhaps make a client command named "/timestamp" & "/pagelines"
Would be really useful, sorry about not suggesting this in the suggestions thread.
foxtacles
07-27-2011, 12:20 PM
I think I've been a bit lazy about what I refer to when speaking of "command system". The new command system doesn't have anything to do with client-mod interaction (like entering a /command i.e.) it's an internal operating procedure which task is to deliver and receive Fallout engine commands / results to / from the game process (one of the core modules of the mod).
The actual command system similar to SA-MPs is going to be implemented in the next update, alongside scripting related stuff. Note that we'll still need a GUI to enter commands then, but luckily houtin is going to develop this part of the mod soon :D
Would be really useful, sorry about not suggesting this in the suggestions thread.
No problem at all ;) System commands like the ones you mentioned are a good idea, I'll consider implementing those :)
foxtacles
07-27-2011, 09:33 PM
Shortly after the release of revision 130 I encountered a major issue causing the mod to crash when the other player leaves the server. Attached is a debug file related to this issue. I will release a hotfix (revision 131) tomorrow which will resolve this.
Sorry for releasing a broken version, I was a bit in a hurry :(
ArathHunter
07-28-2011, 12:44 PM
We forgive you ;D, man Your posts are so cheerful and so Polite, Its really refreshing :D
madurk
07-28-2011, 10:50 PM
First bug, I want trade (with Chet), I crash, I want steal/take a some object, I crash. Other, You can disabled time stopped when I look pipboy ?
Error occured on Thursday, July 28, 2011 at 23:33:56.
C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 77c160cb in module C:\WINDOWS\system32\msvcrt.dll Reading from location 00000000.
Registers:
eax=0023e1f3 ebx=0023e1e1 ecx=00000000 edx=7efefeff esi=01461db1 edi=0023e1f3
eip=77c160cb esp=0023e14c ebp=0023e1ac iopl=0 nv up ei pl zr na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246
Call stack:
77C160CB C:\WINDOWS\system32\msvcrt.dll:77C160CB strcat
004156F8 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004156F8 Player::UpdatePlayerItemUpdateStruct(std::list<Dat a::pPlayerItemUpdate, std::allocator<Data::pPlayerItemUpdate> >*, Inventory*) D:/Programmierung/vaultmp/Player.cpp:452
0040D318 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0040D318 Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string, std::string, bool) D:/Programmierung/vaultmp/Bethesda.cpp:1574
0045E84C C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045E84C _Z15WindowProcedureP6HWND__jjl@16 D:/Programmierung/vaultmp/vaultmp.cpp:524
77D18709 C:\WINDOWS\system32\USER32.dll:77D18709 GetDC
77D187EB C:\WINDOWS\system32\USER32.dll:77D187EB GetDC
77D1B743 C:\WINDOWS\system32\USER32.dll:77D1B743 GetParent
77D1B7AB C:\WINDOWS\system32\USER32.dll:77D1B7AB SendMessageW
77D4FC9D C:\WINDOWS\system32\USER32.dll:77D4FC9D CreateMDIWindowA
77D46530 C:\WINDOWS\system32\USER32.dll:77D46530 GetClipboardFormatNameA
77D28386 C:\WINDOWS\system32\USER32.dll:77D28386 IsCharAlphaA
77D2887A C:\WINDOWS\system32\USER32.dll:77D2887A IsCharAlphaA
77D18709 C:\WINDOWS\system32\USER32.dll:77D18709 GetDC
77D187EB C:\WINDOWS\system32\USER32.dll:77D187EB GetDC
77D189A5 C:\WINDOWS\system32\USER32.dll:77D189A5 GetWindowLongW
77D1BCCC C:\WINDOWS\system32\USER32.dll:77D1BCCC DispatchMessageA
0045DE46 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045DE46 MessageLoop() D:/Programmierung/vaultmp/vaultmp.cpp:369
0045CF06 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045CF06 WinMain@16 D:/Programmierung/vaultmp/vaultmp.cpp:216
0046E8B6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0046E8B6
004010B6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004010B6
00401128 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00401128
7C816FE7 C:\WINDOWS\system32\kernel32.dll:7C816FE7 RegisterWaitForInputIdle
Jakemop
07-29-2011, 12:40 PM
I frequently crash within the first minute of playing. I'm on Vista 64bit playing Fallout 3 1.7, everything is in the right folder and I have no mods running. I've done everything properly but it continues to crash, sometimes it happens instantly, sometimes I can make it to springvale, but I've never lasted longer than a minute. I've tried many things such as running in windowed, compatibility mode, lowering graphics and other things I've seen in posts to no avail.
Have you disabled XLive, this is the most common problem around here.
Yes, it's disabled.
madurk
07-29-2011, 04:55 PM
When I'm connect to server with an other player, vaulmpd (or vaultmp) crash. When I play 5 or 10 minutes, there is a lot of lag.
Error occured on Friday, July 29, 2011 at 17:46:07.
C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 00412d55 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location 0000001d.
Registers:
eax=014676d0 ebx=014676d0 ecx=00000000 edx=0000001d esi=00506a40 edi=0023e234
eip=00412d55 esp=0023e184 ebp=0023e1ac iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202
Call stack:
00412D55 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00412D55 Inventory::Copy(Inventory*) D:/Programmierung/vaultmp/Inventory.cpp:416
00415638 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00415638 Player::UpdatePlayerItemUpdateStruct(std::list<Dat a::pPlayerItemUpdate, std::allocator<Data::pPlayerItemUpdate> >*, Inventory*) D:/Programmierung/vaultmp/Player.cpp:434
0040D318 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0040D318 Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string, std::string, bool) D:/Programmierung/vaultmp/Bethesda.cpp:1574
0045E84C C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045E84C _Z15WindowProcedureP6HWND__jjl@16 D:/Programmierung/vaultmp/vaultmp.cpp:524
77D18709 C:\WINDOWS\system32\USER32.dll:77D18709 GetDC
77D187EB C:\WINDOWS\system32\USER32.dll:77D187EB GetDC
77D1B743 C:\WINDOWS\system32\USER32.dll:77D1B743 GetParent
77D1B7AB C:\WINDOWS\system32\USER32.dll:77D1B7AB SendMessageW
77D4FC9D C:\WINDOWS\system32\USER32.dll:77D4FC9D CreateMDIWindowA
77D46530 C:\WINDOWS\system32\USER32.dll:77D46530 GetClipboardFormatNameA
77D28386 C:\WINDOWS\system32\USER32.dll:77D28386 IsCharAlphaA
77D2887A C:\WINDOWS\system32\USER32.dll:77D2887A IsCharAlphaA
77D18709 C:\WINDOWS\system32\USER32.dll:77D18709 GetDC
77D187EB C:\WINDOWS\system32\USER32.dll:77D187EB GetDC
77D189A5 C:\WINDOWS\system32\USER32.dll:77D189A5 GetWindowLongW
77D1BCCC C:\WINDOWS\system32\USER32.dll:77D1BCCC DispatchMessageA
0045DE46 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045DE46 MessageLoop() D:/Programmierung/vaultmp/vaultmp.cpp:369
0045CF06 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045CF06 WinMain@16 D:/Programmierung/vaultmp/vaultmp.cpp:216
0046E8B6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0046E8B6
004010B6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004010B6
00401128 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00401128
7C816FE7 C:\WINDOWS\system32\kernel32.dll:7C816FE7 RegisterWaitForInputIdle
-------------------
Error occured on Friday, July 29, 2011 at 17:50:38.
C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 00412ff0 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location 00000008.
Registers:
eax=00000008 ebx=00401496 ecx=77bfc2e3 edx=00000000 esi=0286fc78 edi=7c925f2a
eip=00412ff0 esp=0286fabc ebp=0286fb24 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202
Call stack:
00412FF0 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00412FF0 Inventory::GetItemParamList_AddItem(bool) D:/Programmierung/vaultmp/Inventory.cpp:453
00401FC6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00401FC6 Bethesda::CommandHandler(std::vector<void*, std::allocator<void*> >) D:/Programmierung/vaultmp/Bethesda.cpp:204
0041059B C:\Program Files\Fallout New Vegas\vaultmpd.exe:0041059B _ZN7Command20CommandThreadReceiveEPv@4 D:/Programmierung/vaultmp/Command.cpp:327
7C80B699 C:\WINDOWS\system32\kernel32.dll:7C80B699 GetModuleFileNameA
foxtacles
07-29-2011, 05:24 PM
Thank you for the crash files, I believe I already know where's the error. Am going to fix this ASAP ;)
EDIT: Revision 132 should resolve those crashes ;)
madurk
07-30-2011, 08:29 PM
With the revision 132, that works much better. I have make a test with the player John. When I'm make kill by a npc, I had a freeze, I leave the game, I reload with vaultmp and I crash (but it's maybe normal ?).
Error occured on Saturday, July 30, 2011 at 18:24:59.
C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 0049abf8 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location fffffff7.
Registers:
eax=00000003 ebx=00401496 ecx=00000000 edx=014611d0 esi=0286ff0c edi=7c925f2a
eip=0049abf8 esp=0286fa44 ebp=0286fa44 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202
Call stack:
0049ABF8 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0049ABF8
004AF78F C:\Program Files\Fallout New Vegas\vaultmpd.exe:004AF78F
004162E7 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004162E7 Player::SetPlayerRefID(std::string) D:/Programmierung/vaultmp/Player.cpp:779
00401B83 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00401B83 Bethesda::CommandHandler(std::vector<void*, std::allocator<void*> >) D:/Programmierung/vaultmp/Bethesda.cpp:172
0041059B C:\Program Files\Fallout New Vegas\vaultmpd.exe:0041059B _ZN7Command20CommandThreadReceiveEPv@4 D:/Programmierung/vaultmp/Command.cpp:327
7C80B699 C:\WINDOWS\system32\kernel32.dll:7C80B699 GetModuleFileNameA
-------------------
Error occured on Saturday, July 30, 2011 at 21:20:55.
C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 004a50e5 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location fffffffc.
Registers:
eax=0149212c ebx=00000000 ecx=0149212c edx=0149212c esi=fffffff4 edi=7c925f2a
eip=004a50e5 esp=0289fa1c ebp=0289fa54 iopl=0 nv up ei pl nz ac pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010212
Call stack:
004A50E5 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004A50E5 std::allocator<int>::~allocator() c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/allocator.h:109
0049ABA9 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0049ABA9 __gnu_cxx::new_allocator<std::string>::construct(s td::string*, std::string const&) c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/ext/new_allocator.h:105
004ABC15 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004ABC15
004AC3A0 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004AC3A0
0040210A C:\Program Files\Fallout New Vegas\vaultmpd.exe:0040210A Actor::GetActorNameParam() D:/Programmierung/vaultmp/Actor.cpp:249
004047A2 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004047A2 Bethesda::CommandHandler(std::vector<void*, std::allocator<void*> >) D:/Programmierung/vaultmp/Bethesda.cpp:187
0041314B C:\Program Files\Fallout New Vegas\vaultmpd.exe:0041314B _ZN7Command20CommandThreadReceiveEPv@4 D:/Programmierung/vaultmp/Command.cpp:327
7C80B699 C:\WINDOWS\system32\kernel32.dll:7C80B699 GetModuleFileNameA
foxtacles
07-30-2011, 09:00 PM
No, this is not normal...thanks for posting the crash log. I don't know your timezone, but I think the first part of the log:
Error occured on Saturday, July 30, 2011 at 18:24:59.
is from the old revision 131?
I know that sometimes, when you die, Fallout freezes and you have to rejoin. This is not directly related to vaultmp but some fault in the game, but I'll also try to circumvent this.
madurk
07-30-2011, 10:29 PM
Not revision 131 but 132. I think that you should add a spawn place for the player. When he dies, he appears to spawn place (RNC hospital for example) but it's more for the gameplay than for the technical part.
madurk
07-31-2011, 11:56 PM
When I enter in saloon, Sunny smiles speak with me automatically, I leave saloon and my game freeze. Also, I join server with a player ingame and I crash (not him).
Error occured on Saturday, July 30, 2011 at 21:20:55.
C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 004a50e5 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location fffffffc.
Registers:
eax=0149212c ebx=00000000 ecx=0149212c edx=0149212c esi=fffffff4 edi=7c925f2a
eip=004a50e5 esp=0289fa1c ebp=0289fa54 iopl=0 nv up ei pl nz ac pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010212
Call stack:
004A50E5 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004A50E5 std::allocator<int>::~allocator() c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/allocator.h:109
0049ABA9 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0049ABA9 __gnu_cxx::new_allocator<std::string>::construct(s td::string*, std::string const&) c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/ext/new_allocator.h:105
004ABC15 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004ABC15
004AC3A0 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004AC3A0
0040210A C:\Program Files\Fallout New Vegas\vaultmpd.exe:0040210A Actor::GetActorNameParam() D:/Programmierung/vaultmp/Actor.cpp:249
004047A2 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004047A2 Bethesda::CommandHandler(std::vector<void*, std::allocator<void*> >) D:/Programmierung/vaultmp/Bethesda.cpp:187
0041314B C:\Program Files\Fallout New Vegas\vaultmpd.exe:0041314B _ZN7Command20CommandThreadReceiveEPv@4 D:/Programmierung/vaultmp/Command.cpp:327
7C80B699 C:\WINDOWS\system32\kernel32.dll:7C80B699 GetModuleFileNameA
Wilks2238
07-31-2011, 11:59 PM
Hello ! I post my last error. I hope it will help you.
Error occured on Monday, August 1, 2011 at 00:54:57.
C:\Program Files\Steam\SteamApps\common\fallout new vegas\vaultmpd.exe caused an Access Violation at location 004a50e5 in module C:\Program Files\Steam\SteamApps\common\fallout new vegas\vaultmpd.exe Reading from location b0e58951.
Registers:
eax=00403de0 ebx=b0e58955 ecx=00000000 edx=00403de0 esi=b0e58949 edi=02120020
eip=004a50e5 esp=0211fc4c ebp=0211fc84 iopl=0 nv up ei pl nz ac pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010212
Call stack:
004A50E5 C:\Program Files\Steam\SteamApps\common\fallout new vegas\vaultmpd.exe:004A50E5 std::allocator<int>::~allocator() c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/allocator.h:109
004B134D C:\Program Files\Steam\SteamApps\common\fallout new vegas\vaultmpd.exe:004B134D
foxtacles
08-01-2011, 07:37 PM
Just to let you know, I hope I can fix those crashes (some have to do with Fallout, especially the freezes, but I try to solve them too) for revision 134. The new rev133 is basically the same as 132, but with Linux server ;)
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