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Sparkster11
07-02-2011, 09:22 PM
Hey everyone I'm getting alot of problems with crashes only a few seconds after loading the multiplayer mod.

My Fallout version is:

1.7
Size:14,3 MB (15 044 024 byte)

Size on disc: 14,3 MB (15 044 608 byte)

But i DONT have the DLC.



I'm running Windows 7 and I've tried disabling my Anti-virus (Kaspersky) and I've even tried compabilites on both Fallout.exe (Windows xp SP2/SP3 and even Windows 7) with a tick on "disable desktop compression"

I've tried this also on vaultmp.exe (minus the desktop compression" without success. Although I did read about a windows live fix although I dont use Windows live and i've even disabled LIVE on fallout. Can anyone suggest anything? Thanks :D

MY LOG:

Vault-Tec Multiplayer Mod client debug log (0.1a revision 126)
Connecting to server: 173.70.106.216|1770 (name: , password: , game: Fallout 3)
Visit www.vaultmp.com for help and upload this log if you experience problems with the mod.
-----------------------------------------------------------------------------------------------------
[2011-07-03 00:04:00] Attached debug handler to Player class
[2011-07-03 00:04:00] All player instances destroyed
[2011-07-03 00:04:00] New player object created (guid: 90071995611195568)
[2011-07-03 00:04:00] Player name was set to (ref: none, guid: 90071995611195568)
[2011-07-03 00:04:00] Player refID was set to player (guid: 90071995611195568)
[2011-07-03 00:04:01] Connection request accepted (173.70.106.216|1770)
[2011-07-03 00:04:01] We were successfully authenticated (173.70.106.216|1770)
[2011-07-03 00:04:01] vaultmp process waked up (memory patches are done)
[2011-07-03 00:04:04] Initiating vaultmp game thread...
[2011-07-03 00:04:04] Executing command (getpos X on all, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:04] Executing command (load default on none, sleep: 150, timediff: 16ms)
[2011-07-03 00:04:04] Executing command (getpos Y on all, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:04] Executing command (getpos Z on all, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:07] Player X-coordinate was NOT set to 2048.000000 (INVALID) (ref: player, guid: 90071995611195568)
[2011-07-03 00:04:07] Executing command (getangle Z on player, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:07] Command could not be processed: op:load default
[2011-07-03 00:04:07] Executing command (showanim on player, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:11] Executing command (ismoving on player, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:11] Player Y-coordinate was set to -13832.209961 (ref: player, guid: 90071995611195568)
[2011-07-03 00:04:11] Sent player update packet (173.70.106.216|1770)
[2011-07-03 00:04:11] Executing command (getpos X on all, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:11] Player Z-coordinate was set to 14309.070313 (ref: player, guid: 90071995611195568)
[2011-07-03 00:04:11] Sent player update packet (173.70.106.216|1770)
[2011-07-03 00:04:11] Executing command (getpos Y on all, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:11] Player Z-angle was set to 99.199997 (ref: player, guid: 90071995611195568)
[2011-07-03 00:04:11] Sent player update packet (173.70.106.216|1770)
[2011-07-03 00:04:11] Executing command (getpos Z on all, sleep: 1, timediff: -1ms)
[2011-07-03 00:04:11] Command could not be processed: op:--- Actor Variables -----------------------------
[2011-07-03 00:04:11] Command could not be processed: op:Process Level: High
[2011-07-03 00:04:11] Player alerted state was set to 0 (ref: player, guid: 90071995611195568)
[2011-07-03 00:04:11] Command could not be processed: op:Life State: Alive
[2011-07-03 00:04:11] Command could not be processed: op:Sit/Sleep State: Normal
[2011-07-03 00:04:11] Command could not be processed: op:Knock State: Normal
[2011-07-03 00:04:11] Command could not be processed: op:Has RagDoll: Yes
[2011-07-03 00:04:11] Command could not be processed: op:--- Animation -------------------------------

foxtacles
07-03-2011, 02:55 AM
Hello,

thanks for the detailed information. Mind giving me the size of your xlive.dll file in bytes, too?

Taking a look at the log it suddenly ends. Is this the complete log? Does your game crash ("Fallout3 has stopped working") or freeze? Try to join the test server and see if it makes a difference ;)

Aeronix
07-03-2011, 05:41 AM
Have you installed FOSE, that might be necessary. What is your graphics card? Does Fallout 3 work without the mod?

Sparkster11
07-03-2011, 11:13 AM
My fallout game will just freeze completely, although i can still hear the music. I have to end the process. I have tried both test servers, the log has the same results on both servers.
No problem! the details of xlive.dll is:

21.0kb (21,504 bytes)
24.0kb (24,576 bytes)

you are correct though, that is not the entire log, here is the external link to the log:

https://www.4shared.com/file/gakretiN/vaultmp_2011-07-02_23-58-02.html

I have installed FOSE, from the rev 26 installer and fallout works perfectly without the multilayer, I'm as far as megaton, whereas it crashed just before leaving the slope from vault 101 on multiplayer.

My graphics card is: ATI Mobility Radeon HD 5650

Aeronix
07-03-2011, 12:32 PM
Make sure you've got compatability turned off, the save must be in the actual folder Documents\My Games\Fallout3\Saves, and make sure VaultMP has permission to run as well otherwise it wont be able to access the process.

Sparkster11
07-03-2011, 01:19 PM
I've done it with both compatability off and on. I have set both fallout.exe and vaultmp.exe as administrators, even went into the permissions and set it all the full control. I think its based around the graphics cards as the log shows animations and ragdoll errors, found on the graphics card.

Aeronix
07-03-2011, 01:21 PM
I've done it with both compatability off and on. I have set both fallout.exe and vaultmp.exe as administrators, even went into the permissions and set it all the full control. I think its based around the graphics cards as the log shows animations and ragdoll errors, found on the graphics card.

I can guarantee you that its not your graphics card cus, I have one near your model.
It's most likely the copy of the game you have.

Sparkster11
07-03-2011, 01:28 PM
Knowing my luck it is, I think i have the standard, non GOTY, as its only around 5.56GB.

The thing is, it works perfect in single player but as soon as i load it in multiplayer i crashes, sometimes instant others few seconds. I'm not sure if its the vaultmp.exe rights problem as it cant process commands but i've got it in very high permissions and as administrator access. I did want to ask though if you had to configure FOSE or it is simply drag drop and run once, as I've done just that i've not configured anything to go with it, it's just sitting in the fallout directory.

foxtacles
07-03-2011, 01:56 PM
As the Singleplayer is working just fine, it's most likely an issue with the mod...your setup seems correct, too. I myself experience game freezes with the mod from time to time, but not that frequently :( I try to find out what causes those freezes. It's pretty hard to determine what's wrong, because the debugger won't do anything if a freeze occurs. But I'll find a solution sooner or later, I'd like to ask you to be a little more patient and wait until we've got a fix, thanks ;)

Sparkster11
07-03-2011, 01:57 PM
I'm willing to wait for as long as you need me too mate! It's not a problem at all :D
Hope my log file helped! lol :D

foxtacles
07-03-2011, 02:29 PM
Try to place:

iNumHWThreads=2
bUseThreadedAI=1

just under the [General] tag of your Fallout.ini and FalloutPrefs.ini (located Documents / My Games / Fallout3) and save. See if it helps ;)

Sparkster11
07-03-2011, 02:35 PM
Will try that but I've found another fix too! and it's working for me, still running now (10 mins in)
Although it may only be a WINDOWS 7 FIX
All i did was this:
Put fallout in window mode
opened taskmanger while running fallout
set the priority of the process to REALTIME
set the affinty to "CPU O"
and no crashes! :D
although the sound is really buggy but i dont care it works!
hopefully this will help others too xD

Aeronix
07-03-2011, 02:40 PM
Someone could just make a FAQ compilation thread.