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Re: Ideas and suggestions
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Re: Ideas and suggestions
[quote author=Stan link=topic=16.msg358#msg358 date=1310170878]
New vegas:
--Weapons
https://pastebin.com/CZjWHMGB
--Clothing and armor
https://pastebin.com/hyr8PY14
--Consumables
https://pastebin.com/70LmFi6g
--Holodisks and notes
https://pastebin.com/BzX3EYqw
[/quote]
Did you split these manually, or using an application (which is most likely)
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Re: Ideas and suggestions
[quote author=Aleksander link=topic=16.msg359#msg359 date=1310174854]
[quote author=Stan link=topic=16.msg358#msg358 date=1310170878]
New vegas:
--Weapons
https://pastebin.com/CZjWHMGB
--Clothing and armor
https://pastebin.com/hyr8PY14
--Consumables
https://pastebin.com/70LmFi6g
--Holodisks and notes
https://pastebin.com/BzX3EYqw
[/quote]
Did you split these manually, or using an application (which is most likely)
[/quote]
I made an app to split each individual page, but it needs to be configured manually based on certain points.
Fallout 3 (continued):
--Skill books
https://pastebin.com/Kk1g7awb
--Misc items
https://pastebin.com/z0ecEeTQ
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Re: Ideas and suggestions
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
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Re: Ideas and suggestions
[quote author=Kar link=topic=16.msg361#msg361 date=1310194016]
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
[/quote]
OnObjectDeath and OnPlayerDeath should be a completely different thing.
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Re: Ideas and suggestions
[quote author=Kar link=topic=16.msg361#msg361 date=1310194016]
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
[/quote]
Most of these as well would be really useful, I'd love to see this in 0.1b (Version 1 of beta, after the alpha stage approx. No hassle, not forcing you to do this recycler but it can help servers with there development.
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Re: Ideas and suggestions
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Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg371#msg371 date=1310479983]
Sorry for the lack of updates the last days, I've been ill but I'm back at work now. Looking forward to release revision 129 until the next weekend ;)
EDIT:
Thanks again to Stan, I just implemented all of your formatted data :) Here's what's still missing:
https://fallout.wikia.com/wiki/Fallout_3_crafting
https://fallout.wikia.com/wiki/Fallout_3_keys
https://fallout.wikia.com/wiki/Vault_Boy_bobblehead
https://fallout.wikia.com/wiki/Caravan_card
https://fallout.wikia.com/wiki/Fallout:_New_Vegas_keys
https://fallout.wikia.com/wiki/Fallou...gas_ammunition
https://fallout.wikia.com/wiki/Fallou...as_weapon_mods
https://fallout.wikia.com/wiki/Snow_globe
Great job, saved me alot of time ;)
[/quote]
I'll try help with them later. What is going to be new on Rev 129?
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Re: Ideas and suggestions
As always, Can't wait! ;D
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Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg371#msg371 date=1310479983]
Sorry for the lack of updates the last days, I've been ill but I'm back at work now. Looking forward to release revision 129 until the next weekend ;)
EDIT:
Thanks again to Stan, I just implemented all of your formatted data :) Here's what's still missing:
https://fallout.wikia.com/wiki/Fallout_3_crafting
https://fallout.wikia.com/wiki/Fallout_3_keys
https://fallout.wikia.com/wiki/Vault_Boy_bobblehead
https://fallout.wikia.com/wiki/Caravan_card
https://fallout.wikia.com/wiki/Fallout:_New_Vegas_keys
https://fallout.wikia.com/wiki/Fallou...gas_ammunition
https://fallout.wikia.com/wiki/Fallou...as_weapon_mods
https://fallout.wikia.com/wiki/Snow_globe
Great job, saved me alot of time ;)
[/quote]
Fallout NV(Continued):
--Snowglobes
https://pastebin.com/S51qnPUt
--Weapon Mods
https://pastebin.com/VaQjzSzE
--Ammunition
(Skipped, not sure how you want me to format the different bullets. HP/AP etc.)
--Keys
https://pastebin.com/0zEsbiyA
--Caravan Cards
https://pastebin.com/GpdsqKva
Fallout 3(Continued):
--Bobbleheads
https://pastebin.com/Qm2ZrvJF
--Keys
https://pastebin.com/h0ePXVeM
--Schematics (Crafting)
https://pastebin.com/CE46gpAR
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Re: Ideas and suggestions
Once again, great work 8) I could think of formatting the NV ammo types like this (if it's possible):
{".22LR round (Standard)", "0007ea27"},
{".22LR round (Hollow Point)", "0013e439"},
You could also format without types:
{".22LR round", "0007ea27"},
{".22LR round", "0013e439"},
The only important thing is that all baseIDs are known to the mod / the server :D The print name is needed for in-game GUI display (chat i.e.) and debug purposes only.
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Re: Ideas and suggestions
--Ammo
https://pastebin.com/XVnjSccK
That was probably the most complicated split out of all of these.
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Re: Ideas and suggestions
1. Exception handling to help debugging. JException(look on CodeProject) is a nice library to use if you want more descriptive exceptions.
2. Signateur scanning. This would make supporting multiple versions of the game easier, but isn't required.
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Re: Ideas and suggestions
[quote author=houtin link=topic=16.msg384#msg384 date=1310663711]1. Exception handling to help debugging. JException(look on CodeProject) is a nice library to use if you want more descriptive exceptions.
2. Signateur scanning. This would make supporting multiple versions of the game easier, but isn't required.[/quote]
Will definitely integrate exceptions (https://www.codeproject.com/KB/exception/JException.aspx) ; stack and call traces are badly needed for debugging. Not sure if I'll support others than the most recent game versions. One problem is the mod requires FOSE / NVSE which also only supports the most recent version of the game. And actually I don't like the idea of players having different game versions :P
Stan: awesome. Going to integrate your lists tomorrow :D
[quote author=Aleksander link=topic=16.msg375#msg375 date=1310521712]I'll try help with them later. What is going to be new on Rev 129?[/quote]
I finished work on Fallout New Vegas 1.4 compatibility yesterday; right now I'm at coding the network part to sync inventories. Extracting the player's inventory already works:
Quote:
[2011-07-14 23:31:36] Inventory 0086c7c0 contains 10 items:
[2011-07-14 23:31:36] Item "Pip-Boy Gloves" (00025b83), count 1, type 100000, condition 100.000000, worn 1
[2011-07-14 23:31:36] Item "Pip-Boy 3000" (00015038), count 1, type 100000, condition 100.000000, worn 1
[2011-07-14 23:31:36] Item "Case, .308" (00140AA5), count 29, type 0, condition 0.000000, worn 0
[2011-07-14 23:31:36] Item "Naughty nightwear" (000c8e07), count 1, type 100, condition 100.000000, worn 0
[2011-07-14 23:31:36] Item "Sunset Sarsaparilla star bottle cap" (00103B1C), count 1, type 0, condition 0.000000, worn 0
[2011-07-14 23:31:36] Item "Authority glasses" (0011f881), count 1, type 45, condition 45.000000, worn 1
[2011-07-14 23:31:36] Item "Vault 21 jumpsuit" (00104184), count 1, type 99, condition 98.599998, worn 0
[2011-07-14 23:31:36] Item "Bottle cap" (0000000F), count 494, type 0, condition 0.000000, worn 0
[2011-07-14 23:31:36] Item "Metal armor" (0003307f), count 1, type 44, condition 43.570000, worn 1
[2011-07-14 23:31:36] Item "Sheriff's hat" (0002DD80), count 1, type 40, condition 100.000000, worn 1
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Re: Ideas and suggestions
[quote author=Megaton link=topic=16.msg78#msg78 date=1308807594]
Hmm, What about making a Role Play server and script? has anyone here ever played San Andreas Multiplayer? And also, how are mods gonna work?
[/quote]
If you played samp, then you know that RP or TDM or whatever mode is run by the server admin, trough the gamemode script.
So the mod doesnt make it rp, it merely makes it MP. you,. script it to be RP, or you dont. Standard it's just Multiplayer fallout, no rp, no tdm. just DM actually.
So ye, you CAN make rp, but ask that for gamemodes, not the mod itself.
Anyway, untill the mod is finished, this is kind of a useless discution anyway
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Re: Ideas and suggestions
I will be making a huge rp server, Recycler it'd be very good if you added scripting functions for inventory and a chat system basic to communicate with other players.
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Re: Ideas and suggestions
[quote author=Aleksander link=topic=16.msg422#msg422 date=1311254136]
I will be making a huge rp server, Recycler it'd be very good if you added scripting functions for inventory and a chat system basic to communicate with other players.
[/quote]
Need help?
I've done SAMP scripting, so i'm familiar with Pawno. And played on several Rp servers.
And for inventory and chat, it speaks for itself that this is a high priority, no matter the type of server, and i'm sure it's a work in progress.
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Re: Ideas and suggestions
[quote author=shorun link=topic=16.msg423#msg423 date=1311331019]
[quote author=Aleksander link=topic=16.msg422#msg422 date=1311254136]
I will be making a huge rp server, Recycler it'd be very good if you added scripting functions for inventory and a chat system basic to communicate with other players.
[/quote]
Need help?
I've done SAMP scripting, so i'm familiar with Pawno. And played on several Rp servers.
And for inventory and chat, it speaks for itself that this is a high priority, no matter the type of server, and i'm sure it's a work in progress.
[/quote]
Depends, contact me on MSN messenger, I think we'll be able to get this project started when we have at least a chatbox and inventory system which should be a month or so :p.
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Re: Ideas and suggestions
Sorry to say but i dont use msn. i've got skype tough
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Re: Ideas and suggestions
shouldnt this mod be in more tha o.1 alpha?
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Re: Ideas and suggestions
It will stay 0.1 alpha for some more time. A lot of things aren't even implemented at all ;) I'm currently re-designing the command system (again), the network packets and scripting system. The mod has to prove much more flexible when it comes to tasks like "add item X, count Y to the inventories of player Z1, Z2 and Z3". When I've got the background work done, development of the game features will hopefully boost :D
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Re: Ideas and suggestions
Fallout Online :D Great idea ;D
My suggestions are:
- Co-op missions and quests like in WoW (not sure if it is possible, if not I won't mind 'cause FOnline will be awesome anyway :D )
- Mod support? Could be that possible, maybe in a later version? I would love it so much :D
- Using Pip-Boy of course won't stop the world anymore
- If a player is in my "team", I can see him on the Pip-Boy map
- Possibility to create a local server, so I can easily play with friends, maybe even in LAN (this will make mod compatibility easier, because if I play with friends I can ensure we all use the same mods)
- Worlds should be "resetted" in order to restore every weapon/NPC/creature, so it should be nice to have a menu were I can save my characters (just like every MMORPG) and choose which one to use every time I enter the game
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Re: Ideas and suggestions
recycler could make a video on how to make a server and masterserver because(i dont want to be rude) i didnt understand shit about what that stood on the how to setup server site
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Re: Ideas and suggestions
Kick & Ban clients from the server, player variables (most likely to be un-efficent though can help to communicate with other scripts and filterscripts (if there will be)
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Re: Ideas and suggestions
I have a few suuggestions for admin, gm/modder access. There're should be a commands for access being admin/gm. If someone hack admin account, he doesn't get all fuction because he must know password for getting access.
Example, command: ~getaccess admin/gm/tester password.
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Re: Ideas and suggestions
Thanks for the suggestions :D Most of what you mentioned will be implemented soon (like core scripting functions such as Kick/Ban). I'll also try to make a video tutorial on how to setup vaultmp. Furthermore I've announced a vaultmp wiki the last weeks; I know it's still not there, but I hope to get it up this weekend.
News on vaultmp: work on the new and more efficient command system is almost finished. I will release an update tomorrow, though there is only a single game update included with this update: dieing / reloading savegame is somewhat functioning now ;D When dealing with this topic, I also thought it would be cool if gore (dismembered limbs) is going to get synced as well. The update after the upcoming one will feature scripting related / networking stuff.
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Re: Ideas and suggestions
I haven't read the previous 7 pages in this thread, so I'm not sure if this idea has already been suggested, but I thought, "How will I know where my friends are?" So it would be a smart idea for the pip-boy world map to have a little indicator, showing where the other people are.
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Re: Ideas and suggestions
[quote author=Homer link=topic=16.msg487#msg487 date=1311779551]
I haven't read the previous 7 pages in this thread, so I'm not sure if this idea has already been suggested, but I thought, "How will I know where my friends are?" So it would be a smart idea for the pip-boy world map to have a little indicator, showing where the other people are.
[/quote]
Not a bad idea - but it better first to meet ur friends and select them in a pip boy or in a chat
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Re: Ideas and suggestions
The vaultmp wiki is now up: https://wiki.vaultmp.com
You are welcome to edit / add pages (you have to register though). I will also post tutorials and further information regarding vaultmp from time to time there ;)
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Re: Ideas and suggestions
Wiki really does need a scripting section, therefore I can explain most functions out :D
And perhaps PM me how to create a page if you can :(
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Re: Ideas and suggestions
Revision 131:
https://www.vaultmp.com/index.php?topic=85.0
If you find .RPT files in your mod folder (after vaultmp crashes), it would be great if you could send them to me as they will help fixing bugs ;)
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Re: Ideas and suggestions
Can u make workable buttons "A" when "take all" and "E" - to exit the inventory? And "F' for the Forse Lock?
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Re: Ideas and suggestions
And R for repair and X for modification ?
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Re: Ideas and suggestions
Shortcuts don't work anymore due to the way vaultmp uses the Fallout engine, but this way will get changed soon anyway so yeah, the buttons will work again then ;)
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Re: Ideas and suggestions
-Added a window tchat when we press on a letter of the keyboard
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Re: Ideas and suggestions
Hello, I think this will be my first post, but never mind that. Never mind that tho. Id like to make a suggestion, not for the game but to improve our community's ability to help develop and use ctmp. I think the best way to do that in the moment is by developing the mod (of course) and giving the community a way to communicate amongst each other/spread the hype/grow, which is actively pursued at the moment. But I must criticize the functionality and order of the forum, because I often find myself confused where I am able to post. I suggest trying to set up additional sub-forums similar to low budget developing games programmed by a small set of people (e.g. terraria forums: https://www.terrariaonline.com/forum/)
if a similar system would be implemented in the future we can be sure of a happy ctmp-community.
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Re: Ideas and suggestions
I made some changes to the forum structure, if you have any more ideas / suggestions to improve that further, please let me know ;)
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Re: Ideas and suggestions
make it possible to add signatures
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Re: Ideas and suggestions
What do you mean by signatures? You already can have a signature ???
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Re: Ideas and suggestions
-Disable the storyline in suport for 4Fun servers ;)
-modify the syntax of some commands (e.g. GetPlayerpos(playerid, &x,&y,&z);)
-create more callbacks, and a client chat (i dont see in my tests :-\ )
sorry my bad english nd my newbie questions, I came from SA:MP :P