Re: Ideas and suggestions
Re: Ideas and suggestions
[quote author=Stan link=topic=16.msg358#msg358 date=1310170878]
New vegas:
--Weapons
https://pastebin.com/CZjWHMGB
--Clothing and armor
https://pastebin.com/hyr8PY14
--Consumables
https://pastebin.com/70LmFi6g
--Holodisks and notes
https://pastebin.com/BzX3EYqw
[/quote]
Did you split these manually, or using an application (which is most likely)
Re: Ideas and suggestions
[quote author=Aleksander link=topic=16.msg359#msg359 date=1310174854]
[quote author=Stan link=topic=16.msg358#msg358 date=1310170878]
New vegas:
--Weapons
https://pastebin.com/CZjWHMGB
--Clothing and armor
https://pastebin.com/hyr8PY14
--Consumables
https://pastebin.com/70LmFi6g
--Holodisks and notes
https://pastebin.com/BzX3EYqw
[/quote]
Did you split these manually, or using an application (which is most likely)
[/quote]
I made an app to split each individual page, but it needs to be configured manually based on certain points.
Fallout 3 (continued):
--Skill books
https://pastebin.com/Kk1g7awb
--Misc items
https://pastebin.com/z0ecEeTQ
Re: Ideas and suggestions
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
Re: Ideas and suggestions
[quote author=Kar link=topic=16.msg361#msg361 date=1310194016]
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
[/quote]
OnObjectDeath and OnPlayerDeath should be a completely different thing.
Re: Ideas and suggestions
[quote author=Kar link=topic=16.msg361#msg361 date=1310194016]
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
[/quote]
Most of these as well would be really useful, I'd love to see this in 0.1b (Version 1 of beta, after the alpha stage approx. No hassle, not forcing you to do this recycler but it can help servers with there development.
Re: Ideas and suggestions
Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg371#msg371 date=1310479983]
Sorry for the lack of updates the last days, I've been ill but I'm back at work now. Looking forward to release revision 129 until the next weekend ;)
EDIT:
Thanks again to Stan, I just implemented all of your formatted data :) Here's what's still missing:
https://fallout.wikia.com/wiki/Fallout_3_crafting
https://fallout.wikia.com/wiki/Fallout_3_keys
https://fallout.wikia.com/wiki/Vault_Boy_bobblehead
https://fallout.wikia.com/wiki/Caravan_card
https://fallout.wikia.com/wiki/Fallout:_New_Vegas_keys
https://fallout.wikia.com/wiki/Fallou...gas_ammunition
https://fallout.wikia.com/wiki/Fallou...as_weapon_mods
https://fallout.wikia.com/wiki/Snow_globe
Great job, saved me alot of time ;)
[/quote]
I'll try help with them later. What is going to be new on Rev 129?
Re: Ideas and suggestions
As always, Can't wait! ;D
Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg371#msg371 date=1310479983]
Sorry for the lack of updates the last days, I've been ill but I'm back at work now. Looking forward to release revision 129 until the next weekend ;)
EDIT:
Thanks again to Stan, I just implemented all of your formatted data :) Here's what's still missing:
https://fallout.wikia.com/wiki/Fallout_3_crafting
https://fallout.wikia.com/wiki/Fallout_3_keys
https://fallout.wikia.com/wiki/Vault_Boy_bobblehead
https://fallout.wikia.com/wiki/Caravan_card
https://fallout.wikia.com/wiki/Fallout:_New_Vegas_keys
https://fallout.wikia.com/wiki/Fallou...gas_ammunition
https://fallout.wikia.com/wiki/Fallou...as_weapon_mods
https://fallout.wikia.com/wiki/Snow_globe
Great job, saved me alot of time ;)
[/quote]
Fallout NV(Continued):
--Snowglobes
https://pastebin.com/S51qnPUt
--Weapon Mods
https://pastebin.com/VaQjzSzE
--Ammunition
(Skipped, not sure how you want me to format the different bullets. HP/AP etc.)
--Keys
https://pastebin.com/0zEsbiyA
--Caravan Cards
https://pastebin.com/GpdsqKva
Fallout 3(Continued):
--Bobbleheads
https://pastebin.com/Qm2ZrvJF
--Keys
https://pastebin.com/h0ePXVeM
--Schematics (Crafting)
https://pastebin.com/CE46gpAR