Tell us what you'd like to see in the mod ;) You may want to create your own topic to dicuss a specific feature in a larger scale, too :D
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Tell us what you'd like to see in the mod ;) You may want to create your own topic to dicuss a specific feature in a larger scale, too :D
There should be radio thats what completes the game like radio that everyone can hear at the same time! :D
Maybe a "ping" command in game, I don't mean literal ping, rather you hit a button in game and it'll stick a big marker over the head of other players or arrows that point in their derection for a few seconds. They'll probably be on the map eventually, but it makes them easier to find if they're in the area somewhere but you just can't spot them.
At the moment the game's got default.fos, which I assume is a regular save game renamed so players start off at that point and with that loadout etc. I guess you'll be making .fos files for people who join the server as well, but perhaps at some point you could let people pick one of their saves and have that uploaded to the server. So they can have their current level, skills, weapons etc.. then re download it, or just save it back to their computer (and possibly the server) when they quit.
And of course, the thing I mentioned on youtube about starting the player off like the Wanderers edition mod, although if that mod's on everyone's computers perhaps I could just make a save in that creation room for the player start.. We'll see, next time I'm in fallout I could record the Wanderer's Edition and drop a link in here.
----
I'll put this stuff down now too, though it's probably months, if not longer, from even needing to be considered.
Mostly I've been thinking about how VATS might be able to work in multiplayer.
Maybe only have the server host be able to do it, if you're playing with only one other person they're probably going to be very near by anyway and using skype or something so synchronizing attacks should be easy enough. but if more people are playing, maybe give them the option on their pipboy to split off into groups. by, for example picking a color, red, blue etc.. And then if someone in red team uses vats, everyone in red team uses vats. Any else nearby is just stuck walking in slow motion..
What about enemies though, I think perhaps enemies engaging anyone using vats would have to freeze, any enemies engaging different teams would just go in slow motion too. enemies not engaging anyone would also be frozen. But if any frozen npc is attacked by someone not using vats, they'll immediately unfreeze and start attacking that person.
Maybe put a range on vats, if that's even possible, I don't know, so if two groups are far away, and one group uses vats, it only uses vats in the area loaded around them? so the other group can carry on without being halted.
[quote author=PipBoy link=topic=16.msg18#msg18 date=1308622388]
There should be radio thats what completes the game like radio that everyone can hear at the same time! :D
[/quote]
It should be possible to sync the radio stations the players are listening to. When you get nearby another player, you can hear the radio station he currently listens to, for example 8)
[quote author=QwertySanchez link=topic=16.msg20#msg20 date=1308648386]
Maybe a "ping" command in game, I don't mean literal ping, rather you hit a button in game and it'll stick a big marker over the head of other players or arrows that point in their derection for a few seconds. They'll probably be on the map eventually, but it makes them easier to find if they're in the area somewhere but you just can't spot them.
[/quote]
I planned such a feature for the time when I work on the GUI. At the moment I focus on syncing and fixing bugs, but there will definitely be something like that in the future :D
[quote author=QwertySanchez link=topic=16.msg20#msg20 date=1308648386]
At the moment the game's got default.fos, which I assume is a regular save game renamed so players start off at that point and with that loadout etc. I guess you'll be making .fos files for people who join the server as well, but perhaps at some point you could let people pick one of their saves and have that uploaded to the server. So they can have their current level, skills, weapons etc.. then re download it, or just save it back to their computer (and possibly the server) when they quit.
[/quote]
default.fos will probably be the only savegame provided by vaultmp. The server may distribute other savegame files (and mods) to their players, and players may also upload their own savegame if the server allows them to. Actually I think it's good if the server takes control over the game. default.fos is the minimalist savegame - every player starts with a fully emptied inventory (without PipBoy, too) and low stats. As a server owner you may now decide to write a script which, for example, gives a PipBoy, a 9mm pistol and some ammo to a new player. The server may also require the player to download a custom savegame before joining. All the major Fallout script functions like AddItem, EquipItem, SetPos (just to name a few) will be made available via the PAWN scripting engine, and some new ones too ;)
The problem with VATS obviously is that it freezes the game client. If some player wants to use VATS, the only possible way to achieve that is to freeze all the other players games too, at least until the action takes place. You're right, I can't deal with that the next time as other tasks have higher priority, but I really like the idea with grouping players. I'll keep that in mind :)
I have an idea for the Multiplayer! Maybe there should be jobs to get money for another idea I have, I think there should be jobs like like Lumberjacks(Cut down trees with a saw like in RTS), Scrap Collectors(pick up trash and then hold a certain button to collect it), Hitmen(Hired by other players to kill other players), Farmers(Grows vegetables, farms animals) ,Body Guards(Protects other players), Hunters(Which would kill creatures and retrieve their meat) and much more. With the money you earn from the jobs you should be able to purchase a location (Like metro stations, megaton, rivet city etc.) each costing more depending on the size and popularity and the contents and then build a kind of settlement thing like the mod Real Time Settler(RTS) Look on youtube or fallout3 nexus if you have never heard of it.
Thanks
I've loaded up a video for the start of the Wanderers Edition
https://www.youtube.com/watch?v=hTdk47f8LNU
Not safe for work due to colorful language of raiders and me.
Another suggestion would perhaps be in game text chat, which you could probably tie to groups as well. Maybe emotes too, hit a button and your character does an animation or shouts something.. though that might result in spamming. (not that jericho doesn't constantly shout the same lines over and over anyway)
Perhaps add a group of huts somewhere for players to make their home instead of tenpenny towers/megaton. like a little town for players.
And maybe you can script it so you get jobs like I said in my previous post to get money to buy these houses?Quote:
Perhaps add a group of huts somewhere for players to make their home instead of tenpenny towers/megaton. like a little town for players.
Most of the features you mentioned will be scriptable. The mod will only provide Multiplayer functionality, leaving the actual configuration of gameplay to the server owner ;) Emotes and group chats are nice ideas, especially group chats are going to be there. I'm not sure about emotes, but if it's technically possible, it will get added in time :)
It would be great if the other player could be recognized as a companion, sort of, so that u can trade equipment with each other or even maybe do a private chat.
Yea like he said kinda like an allies or enemy list like lets say me and my friend are in skype im like oh lemme add u to my allies and the we get to trade armor and stuff.and pm.
Also that idea sounds amazing (of the radio)
how would the sleeping work in the game or the waiting cause
when u do that it just refills your health and speeds the weather up.
disabling it would be good :)
Is voice chat gonna be included.
oh and Recycler if you need any art work or anything with picture's tell me im a master in photoshop like im not lying just tell me.
ty!
Yeah, about the bed feature.
Since in Singleplayer ''Fallout'' you can sleep to get to the morning or night. Would not that be a problem for players on the server?
And i hope u make NPC's respawn after their death, if not i can just go kill a good npc and only i can have that weapon.
But good work so far!
/Jeppe
Sleeping and waiting will be disabled ;) Weather and time is going to be synced by the server. Having the option to team up and group with other players, including the functionalities of private trading, chatting and co-op gaming will be one of the core features of the mod, supported by a graphical user interface :D
[quote author=PipBoy link=topic=16.msg43#msg43 date=1308720618]Is voice chat gonna be included.
oh and Recycler if you need any art work or anything with picture's tell me im a master in photoshop like im not lying just tell me.[/quote]
The network library the mod is running with does support voice chats, it shouldn't be a big deal to implement such a feature ;) Thank you for offering your PS skills, could come very handy when the mod gets near to the release date. The current logo (small-sized placed in the client) is OK, but somewhat boring. Artwork is always great, too. ;D
You'll tell me what you need and ill do it.
two nice easy ones.
When you load up Vaultmp, it'd be nice if the master server field already had vaultmp.com in there already..
An option to just connect straight to a server by entering an ip rather than checking a master server first would be nice too.
[quote author=QwertySanchez link=topic=16.msg71#msg71 date=1308769481]two nice easy ones.
When you load up Vaultmp, it'd be nice if the master server field already had vaultmp.com in there already..
An option to just connect straight to a server by entering an ip rather than checking a master server first would be nice too.[/quote]
Yeah, thats pretty easy. Comes with the next update :)
Hmm, What about making a Role Play server and script? has anyone here ever played San Andreas Multiplayer? And also, how are mods gonna work?
when is the new update coming?
New update coming this weekend ;)
[quote author=Megaton link=topic=16.msg78#msg78 date=1308807594]Hmm, What about making a Role Play server and script? has anyone here ever played San Andreas Multiplayer? And also, how are mods gonna work?[/quote]
I actually took the idea with the PAWN scripting engine from SA-MP. I for myself have been a scripter for years ;D
[quote author=Recycler link=topic=16.msg80#msg80 date=1308845207]
New update coming this weekend ;)
[quote author=Megaton link=topic=16.msg78#msg78 date=1308807594]Hmm, What about making a Role Play server and script? has anyone here ever played San Andreas Multiplayer? And also, how are mods gonna work?[/quote]
I actually took the idea with the PAWN scripting engine from SA-MP. I for myself have been a scripter for years ;D
[/quote]
So all I would need to do is throw in a role play sever script?
You will be able to write such scripts for vaultmp, but the scripting capabilities are very limited at the moment. It does currently not allow you to script anything real useful, I'm working on it though ;)
Hmm, well since this has the pawn scripting I'm probably just gonna take a RP script from some SAMP server.
Just so long as that whole RP thing is an optional thing. I just wanna explore the wasteland with a few friends, kill things and maybe do a few quests...
[quote author=QwertySanchez link=topic=16.msg86#msg86 date=1308870673]
Just so long as that whole RP thing is an optional thing. I just wanna explore the wasteland with a few friends, kill things and maybe do a few quests...
[/quote]
Don't worry, if there is Role Play it will only be on certain servers that say Role Play
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
[li]I think I crash when I stay in radiation too long, not sure about that.[/li]
[li]Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc).
These features are important for user systems, and yeah lol.[/li]
[li]Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door.[/li]
[li]Why is the pipboy disabled lol, how am I meant to equip stuff?[/li]
[li]You should also make servers use ONE single masterlist, I'd hate to switch masterlists always :P[/li]
This is overall a great modification, I love it. At the moment, I'm using SA-MP's IDE for programming in PAWNO.
Scripting:
Code :
native format(output[], len, const format[], {Float,_}:...);
This is a must.. I mean to create things that show variables in strings would be awesome!
to be used:
Code :
#define COLOR_WHITE 0xFFFFFFFF new string[128]; format(string, sizeof(string), "Player (%d) has %d Cash!", clientid, pCash[clientid]); SendClientMessage(clientid, COLOR_WHITE, string); #undef COLOR_WHITE
Would be very useful :D
[quote author=Megaton link=topic=16.msg85#msg85 date=1308854647]
Hmm, well since this has the pawn scripting I'm probably just gonna take a RP script from some SAMP server.
[/quote]
I'm going to LMAO at you when you have over 1000 errors... The whole script wouldn't recongize anything from the Includes since they're not SAMP includes....
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
[li]I think I crash when I stay in radiation too long, not sure about that.[/li]
[li]Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc).
These features are important for user systems, and yeah lol.[/li]
[li]Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door.[/li]
[li]Why is the pipboy disabled lol, how am I meant to equip stuff?[/li]
[li]You should also make servers use ONE single masterlist, I'd hate to switch masterlists always :P[/li]
This is overall a great modification, I love it. At the moment, I'm using SA-MP's IDE for programming in PAWNO.
[/quote]
Most of the things listed can be scripted with just plain variables...
- [quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
[/quote]
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
Fallout without npcs - isn't Fallout. even Fonline has npcs
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
I think I crash when I stay in radiation too long, not sure about that. [/quote]
Disable Windows Live - it causes huge CRUSHES
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc). [/quote]
This will be like cheats
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door. [/quote]
We don't need all door's unlocked - if u need it - build ur LOCKpeack skills - as it will be possible. Same fallout online like "2238" or "The Life After" have Locked doors, gates and terminals. if u dont like it - u can unlock them on ur own server
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Why is the pipboy disabled lol, how am I meant to equip stuff? [/quote]
This is only Alpha Stage version of a VAULTMP - so keep ur patience. Pip boy will be added as soon as other problems will be solved. And don't say "u have to" or " u must add this" or " add that" - Admins know better what should they do - u can just make ur suggestions in this topic
[quote author=General Alexander link=topic=16.msg133#msg133 date=1309083589]
- [quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
[/quote]
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
Fallout without npcs - isn't Fallout. even Fonline has npcs
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
I think I crash when I stay in radiation too long, not sure about that. [/quote]
Disable Windows Live - it causes huge CRUSHES
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc). [/quote]
This will be like cheats
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door. [/quote]
We don't need all door's unlocked - if u need it - build ur LOCKpeack skills - as it will be possible. Same fallout online like "2238" or "The Life After" have Locked doors, gates and terminals. if u dont like it - u can unlock them on ur own server
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Why is the pipboy disabled lol, how am I meant to equip stuff? [/quote]
This is only Alpha Stage version of a VAULTMP - so keep ur patience. Pip boy will be added as soon as other problems will be solved. And don't say "u have to" or " u must add this" or " add that" - Admins know better what should they do - u can just make ur suggestions in this topic
[/quote]
Fallout without npcs - isn't Fallout. even Fonline has npcs
Well professor, not everyone wants to make a questing server, they might just want the area left alone with no npcs..
Disable Windows Live - it causes huge CRUSHES
Already have..
This will be like cheats
How will it be like cheats when the functions will be used over pawno scripting, anticheat system can be developed.
We don't need all door's unlocked - if u need it - build ur LOCKpeack skills - as it will be possible. Same fallout online like "2238" or "The Life After" have Locked doors, gates and terminals. if u dont like it - u can unlock them on ur own server
Again, this should be an optional feature, so we can develop housing systems.. And also, most terminals just have disengage lock, not engage lock.
This is only Alpha Stage version of a VAULTMP - so keep ur patience. Pip boy will be added as soon as other problems will be solved. And don't say "u have to" or " u must add this" or " add that" - Admins know better what should they do - u can just make ur suggestions in this topic
I never said that he HAS to do certain stuff, I'm suggesting and used the world should which is based on my opinion.
[quote author=Lorenc link=topic=16.msg128#msg128 date=1309069114][/quote]Code :
native format(output[], len, const format[], {Float,_}:...);
There's already the same thing, it's just named "strformat" ;) As there will be a chat, it's likely you have an equivalent to SendClientMessage too.
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
[li]I think I crash when I stay in radiation too long, not sure about that.[/li]
[li]Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc).
These features are important for user systems, and yeah lol.[/li]
[li]Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door.[/li]
[li]Why is the pipboy disabled lol, how am I meant to equip stuff?[/li]
[li]You should also make servers use ONE single masterlist, I'd hate to switch masterlists always :P[/li]
This is overall a great modification, I love it. At the moment, I'm using SA-MP's IDE for programming in PAWNO.[/quote]
Disabling NPCs will be an option ;) Same with doors, they will be controllable via script. You can run a server which has gameplay very similar to the Singleplayer, but you may also throw everything out and script your own game :) That's the direction I have for vaultmp right now. Scripting functions like those you mentioned will be added over time, there are already some like GetPlayerHealth implemented :D
Thanks for the feedback.
Code :
#define strformat format
Getting into my style of pawn ;)
Thanks, Soon i guess you'll be coding the chat system, which i cannot wait for :D
No problem for the feedback, theres a lot of bugs but its still in alpha so I can wait patiently, do you plan to improve syncing any tim?
[quote author=Aleksander link=topic=16.msg140#msg140 date=1309090144]No problem for the feedback, theres a lot of bugs but its still in alpha so I can wait patiently, do you plan to improve syncing any tim?[/quote]
Improving sync is one of the main tasks I'm working on :D
[quote author=Recycler link=topic=16.msg147#msg147 date=1309094023]
[quote author=Aleksander link=topic=16.msg140#msg140 date=1309090144]No problem for the feedback, theres a lot of bugs but its still in alpha so I can wait patiently, do you plan to improve syncing any tim?[/quote]
Improving sync is one of the main tasks I'm working on :D
[/quote]
What information can you give us for the next version cause I'm pretty excited :D
Thanks, Aleks :)
Most things can be possible, if something like text drawing were possible..
Creates text on the screen and is visible for players and all players, it'd be great if sometime this were handed in.
and if you mind when you have the spare time to create a wikipedia for this site, explaining functions. I'd love to participate in showing usages for these 'functions' for the server :D
If you said that you were making a register system, I was looking forward to creating a INI include for the community soon, I don't know, I mean its your multiplayer mod, you can do what ever you want but it'd be more better to get players to have them encouraged to script features them selves. Yea, register systems could be created with commands: /register [parameter: password], login [Parameter: password]..
OnPlayerCommandText would be awesome when the chat system is complete for the MP, servers without commands are kinda boring... I would love to see this soon =D
Thats awesome how this multiplayer is becoming a huge success, keep up the good work, very good work infact ;)
Notice: Sorry if i don't make sence, kinda late out here.. I didn't get much sleep today :(
[quote author=Lorenc link=topic=16.msg150#msg150 date=1309095634]
Most things can be possible, if something like text drawing were possible..
Creates text on the screen and is visible for players and all players, it'd be great if sometime this were handed in.
and if you mind when you have the spare time to create a wikipedia for this site, explaining functions. I'd love to participate in showing usages for these 'functions' for the server :D
Thats awesome how this multiplayer is becoming a huge success, keep up the good work, very good work infact ;D
[/quote]
Agreed, A wiki would make it easyer then looking through posts and topics for our awnsers and helps awnser common questions :P
[quote author=Aleksander link=topic=16.msg148#msg148 date=1309094623]What information can you give us for the next version cause I'm pretty excited :D
Thanks, Aleks :)
[/quote]
https://www.vaultmp.com/index.php?topic=34.0
Just released that build. It mainly fixes problems and bugs with the mod, no new features. Bigger updates will be announced very soon ;) Please note that you have to update to the latest revision if you want to play on the vaultmp test servers :D
Command system and related callbacks like OnPlayerCommandText will definitely get introduced when the GUI is up. Text draws may get implemented too ;) Am also looking forward to set up a wiki during the next week, I think that's a good idea :)
If I knew How to, I'd make the Wiki as a head start for everyone :). Oh, with your permission of course ;D. Though, I'm sure that someone else besides me, around here has the knowledge to do it quick and easy 8)
Can u add the ability to open ur inventory throw the cosole like ~player.showinventory? or any other way?
[quote author=General Alexander link=topic=16.msg162#msg162 date=1309114837]
Can u add the ability to open ur inventory throw the cosole like ~player.showinventory? or any other way?
[/quote]
Pointless, that could be scripted with a script once again...
[quote author=Lorenc link=topic=16.msg169#msg169 date=1309126352]
[quote author=General Alexander link=topic=16.msg162#msg162 date=1309114837]
Can u add the ability to open ur inventory throw the cosole like ~player.showinventory? or any other way?
[/quote]
Pointless, that could be scripted with a script once again...
[/quote]
You do not even know how the mechanics to this game works, its not like SA-MP, there's a pip boy that allows you to use items, wear armor, and weapons, it cant be scripted, no..
My thought behind the missing PipBoy is that the server owner shall decide whether the player can start with a PipBoy or not. You will be able to give a player the PipBoy via a script function like AddItem(clientID, itemID) very soon. In case you want everybody to have a PipBoy from the beginning, you would just call that function in the callback OnPlayerJoin. More detailed explanation on this is on the way ;)
(or just use your own savegame temporarily)