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Game already running?
When I try to join a server I get this error.
https://i.imgur.com/SfDy9w7.png
Log:
Vault-Tec Multiplayer Mod client debug log (0.1a snapshot "Gary 2.7")
Connecting to server: 94.249.215.232|1770 (name: OutatheLoneWolf, password: , game: Fallout 3
Visit www.vaultmp.com for help and upload this log if you experience problems with the mod.
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[2013-03-30 15:45:37] New actor object created (ref: 14)
[2013-03-30 15:45:38] Connection request accepted (94.249.215.232|1770)
[2013-03-30 15:45:38] Sending packet of type 9pGameAuth, length 18, type 137
[2013-03-30 15:45:38] Constructing packet of type 10pGameStart, length 1, type 140
[2013-03-30 15:45:38] We were successfully authenticated (94.249.215.232|1770)
[2013-03-30 15:45:38] Initiating vaultmp game thread...
[2013-03-30 15:45:38] Either Fallout 3 or Fallout: New Vegas is already runnning
[2013-03-30 15:45:38] 0x446ed7: VaultException::stacktrace_() in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x447156: VaultException::stacktrace() in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x4732e0: Bethesda::Initialize() in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x495156: NetworkClient::ProcessPacket(RakNet::Packet*) in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x473cb8: Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string const&, std::string const&, unsigned char, bool, bool, unsigned int) in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x443903: _Z15WindowProcedureP6HWND__jjl@16 in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x776877d8: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x776878cb: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x7768f139: PostMessageA in C:\Windows\SYSTEM32\USER32.dll
0x7768aaa6: SendMessageW in C:\Windows\SYSTEM32\USER32.dll
0x776c1696: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c17e5: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c31e7: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c32e3: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776877d8: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x776878cb: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x7768899d: GetKeyboardLayout in C:\Windows\SYSTEM32\USER32.dll
0x7768ef74: DispatchMessageA in C:\Windows\SYSTEM32\USER32.dll
0x442af5: MessageLoop() in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x441603: WinMain@16 in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x6359ad: operator new(unsigned int, void*) in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x4013fa: [unknown function] in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x75878543: BaseThreadInitThunk in C:\Windows\SYSTEM32\KERNEL32.dll
0x7792ac69: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
0x7792ac3c: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
[2013-03-30 15:45:38] Sending packet of type 8pGameEnd, length 2, type 141
[2013-03-30 15:45:38] Terminate called...
[2013-03-30 15:45:38] Reference 14 with base 7 and NetworkID 211669213108305109 (type: 6Player) to be destructed (0x4076540)
[2013-03-30 15:45:38] Reference 0 with base 15038 and NetworkID 211669213108305108 (type: 4Item) to be destructed (0x407f048)
[2013-03-30 15:45:38] Reference 0 with base 25b83 and NetworkID 211669213108305110 (type: 4Item) to be destructed (0x407f578)
[2013-03-30 15:45:38] Player object destroyed (ref: 14)
[2013-03-30 15:45:38] Network thread is going to terminate (ERROR)
-----------------------------------------------------------------------------------------------------
END OF LOG
I don't know what I am doing wrong.
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Can you check the running processes and kill any Fallout3.exe instance?
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Smart, but now there is a new error
https://i.imgur.com/UzySPRI.png
Log:
[2013-03-30 16:05:37] New actor object created (ref: 14)
[2013-03-30 16:05:37] Connection request accepted (127.0.0.1|1770)
[2013-03-30 16:05:37] Sending packet of type 9pGameAuth, length 7, type 137
[2013-03-30 16:05:37] Constructing packet of type 10pGameStart, length 1, type 140
[2013-03-30 16:05:37] We were successfully authenticated (127.0.0.1|1770)
[2013-03-30 16:05:37] Initiating vaultmp game thread...
[2013-03-30 16:05:37] Threads 5 6 0x679e2c 0x679e38
[2013-03-30 16:05:39] vaultmp process waked up (game patched)
[2013-03-30 16:05:42] Error in vaultmp.dll
[2013-03-30 16:05:42] 0x446ed7: VaultException::stacktrace_() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x447156: VaultException::stacktrace() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x49ab55: Interface::CommandThreadReceive(bool) in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x5c1c45: void std::_Bind_simple<void (*(bool))(bool)>::_M_invoke<0u>(std::_Index_tuple< 0u>) in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x5c1d00: std::_Bind_simple<void (*(bool))(bool)>::operator()() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x600db6: std::thread::_Impl<std::_Bind_simple<void (*(bool))(bool)> >::_M_run() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x635280: operator new(unsigned int, void*) in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x770b906a: ui64tow in C:\Windows\SYSTEM32\msvcrt.dll
0x770b9147: iswalnum in C:\Windows\SYSTEM32\msvcrt.dll
0x75878543: BaseThreadInitThunk in C:\Windows\SYSTEM32\KERNEL32.dll
0x7792ac69: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
0x7792ac3c: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
[2013-03-30 16:05:48] Sending packet of type 9pGameLoad, length 1, type 138
[2013-03-30 16:05:48] Constructing packet of type 15pPlayerExterior, length 22, type 171
[2013-03-30 16:05:48] 0x404bf08 (6SharedIbE) has been shared with key 1
[2013-03-30 16:06:07] Receive thread is going to terminate (ERROR)
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On a side note
https://i.imgur.com/y2l1guT.png
This appeared after the client had crashed and was not logged.
I'm inferring that this is the UDP port timeout.
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Did you install
https://download.microsoft.com/downlo...redist_x86.exe
Also, do you use Windows XP? If yes, it might be this issue:
https://supportxp.com/2012/04/04/link...rt-xp-for-now/
I'm still waiting for roby65 to remove the dependency to the MSVC++ stuff in the GUI.
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Quote:
Originally Posted by
Foxtacles
Thank you, error solved
Quote:
Originally Posted by
Volumed
Thank you, error solved
In chat i cannot se the section where you put " Also, do you use Windows XP? If yes, it might be this issue:
https://supportxp.com/2012/04/04/link...rt-xp-for-now/
I'm still waiting for roby65 to remove the dependency to the MSVC++ stuff in the GUI. "
Not sure if that's a bug on the sight.
https://i.imgur.com/qPSZhWB.png
****(Edit: Refreshing page fixed the problem)***
Sorry if I'm being a burden, but there is another error...
the game will launch but imminently close
https://i.imgur.com/Yt25kL4.png
Log:
[2013-03-30 16:30:57] New actor object created (ref: 14)
[2013-03-30 16:30:57] Connection request accepted (127.0.0.1|1770)
[2013-03-30 16:30:57] Sending packet of type 9pGameAuth, length 18, type 137
[2013-03-30 16:30:57] Constructing packet of type 10pGameStart, length 1, type 140
[2013-03-30 16:30:57] We were successfully authenticated (127.0.0.1|1770)
[2013-03-30 16:30:57] Initiating vaultmp game thread...
[2013-03-30 16:30:57] Threads 5 6 0x679e2c 0x679e38
[2013-03-30 16:30:57] vaultmp process waked up (game patched)
[2013-03-30 16:31:17] Sending packet of type 9pGameLoad, length 1, type 138
[2013-03-30 16:31:17] Sending packet of type 8pGameEnd, length 2, type 141
[2013-03-30 16:31:17] Interface lost, game closed unexpectedly
[2013-03-30 16:31:17] 0x446ed7: VaultException::stacktrace_() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x447156: VaultException::stacktrace() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x473eff: Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string const&, std::string const&, unsigned char, bool, bool, unsigned int) in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x443903: _Z15WindowProcedureP6HWND__jjl@16 in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x776877d8: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x776878cb: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x7768f139: PostMessageA in C:\Windows\SYSTEM32\USER32.dll
0x7768aaa6: SendMessageW in C:\Windows\SYSTEM32\USER32.dll
0x776c1696: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c17e5: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c31e7: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c32e3: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776877d8: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x776878cb: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x7768899d: GetKeyboardLayout in C:\Windows\SYSTEM32\USER32.dll
0x7768ef74: DispatchMessageA in C:\Windows\SYSTEM32\USER32.dll
0x442af5: MessageLoop() in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x441603: WinMain@16 in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x6359ad: operator new(unsigned int, void*) in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x4013fa: [unknown function] in C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas\vaultmp\vaultmpd.exe
0x75878543: BaseThreadInitThunk in C:\Windows\SYSTEM32\KERNEL32.dll
0x7792ac69: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
0x7792ac3c: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
[2013-03-30 16:31:17] Terminate called...
[2013-03-30 16:31:17] Reference 14 with base 7 and NetworkID 644014780063336914 (type: 6Player) to be destructed (0x40c69d8)
[2013-03-30 16:31:17] Reference 0 with base 15038 and NetworkID 644014780063336913 (type: 4Item) to be destructed (0x40cf4a0)
[2013-03-30 16:31:17] Reference 0 with base 25b83 and NetworkID 644014780063336915 (type: 4Item) to be destructed (0x40cf9d0)
[2013-03-30 16:31:17] Player object destroyed (ref: 14)
[2013-03-30 16:31:17] Network thread is going to terminate (ERROR)
-----------------------------------------------------------------------------------------------------
END OF LOG
So, could I just grind and bug test for you guys? lol
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Disable Desktop composition on the Fallout3.EXE
cant do that, win 8
d3d9.dll did not fix the problem ether...
I was able to get fallout 3 to work on the test server, but i cannot connect to a server I host from the same computer.
Edit: Hosting from another computer dose not work (yes I changed the ports to the correct computer)
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More people got problems with VaultMP and Fallout 3 itself when they got win8.
I don't have win8 so I can't test anything.