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Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg193#msg193 date=1309191375]
My thought behind the missing PipBoy is that the server owner shall decide whether the player can start with a PipBoy or not. You will be able to give a player the PipBoy via a script function like AddItem(clientID, itemID) very soon. In case you want everybody to have a PipBoy from the beginning, you would just call that function in the callback OnPlayerJoin. More detailed explanation on this is on the way ;)
(or just use your own savegame temporarily)
[/quote]
That's good news. And what about synchronisation inside the buildings and other places exept wasteland? when will u work with it?
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Re: Ideas and suggestions
Should be pretty easy to implement cell sync (interiors and stuff). VaultMP may require FOSE in the next release, as I can't find any in-build script function to determine the player's cell. And I'm not keen on working out a memory hack to do that thing. I tried FOSE and it will be pretty useful to VaultMP I suppose ;)
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Re: Ideas and suggestions
sure dud, cause most mods need FOSE. It would be also good to add Darnified" - Hope u know what it is.
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Re: Ideas and suggestions
Ooh, if it uses Fose, being able to use Wanderers Edition will be even easier.
in theory.
anyway, you forgot to add in somewhere to connect to a server directly by typing an ip instead of connecting to a master server first. Or is that something that's not going to be added?
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Re: Ideas and suggestions
[quote author=QwertySanchez link=topic=16.msg209#msg209 date=1309278333]anyway, you forgot to add in somewhere to connect to a server directly by typing an ip instead of connecting to a master server first. Or is that something that's not going to be added?[/quote]
I didn't forget, it's coming with the next update ;) I wasn't sure where to place another input field or button to join a server directly, that's why it isn't in the most recent revision. I will now make it so if you didn't select a server in the browser and press Join Server, you will be prompted to enter an IP address. Also there is going to be a servers.txt file where you can put a IP list, which will then get loaded automatically :)
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Re: Ideas and suggestions
Aah, thanks, sorry to nag about it!
servers.txt sounds like a useful idea too. any idea when the next update will be and what might be in it?
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Re: Ideas and suggestions
[quote author=QwertySanchez link=topic=16.msg214#msg214 date=1309287094]servers.txt sounds like a useful idea too. any idea when the next update will be and what might be in it?[/quote]
I plan to release updates on a weekly basis, so the next revision will be available on Saturday / Sunday. I think I'll have to postpone the inventory system to the after next update due to the fact that synchronization has to be fixed first (game cells) and that I have to implement FOSE for that. Behind the scenes I'm also optimizing the vaultmp.dll code (machine code) which is quite important for the game's performance ;)
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Re: Ideas and suggestions
will the players be able to hit each other now? can u make start from the leaving the vault to customise ur character? when i got a levl, exiting vault 101(on ur server) it worked.
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Re: Ideas and suggestions
You should be able to see each other, you have to both start in the same game cell though (weapons and fighting animations not synced yet). For example, just use the default.fos and tell your friend not to move to far away from the Vault101 entrance so you can meet there. You can't customize your character, as syncing for items and character stats is not yet implemented. May take 2 more weeks at max.
:D
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Re: Ideas and suggestions
every person who i asked - see each other but our characters blinking and "teleporting". we checked that we can see each other not only when start at 101 entrance. - and u dont need to rejoin the server - when i entered megaton my friend was outside - then he left the server, joined again(i was still there) and came to megaton near the robot - then i left the town and saw him outside without rejoin the server.
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Re: Ideas and suggestions
Hm, if you don't mind just try to join the testserver with the default.fos which comes with vaultmp. I'm waiting there ;)
There's still this animation bug, if you encounter that your partner is moving faster then you the sync is likely to fail because he's always ahead of his real position when moving too fast ???
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Re: Ideas and suggestions
yes, i know about that. i didnt mean that synchronisation is ok - not - its even terrible now. i meant that we can see each other not only at 101 entrance and not only when just starting....
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Re: Ideas and suggestions
Yeah that synchronization was bad. What's your server ping? The game crashed for me... :-\
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Re: Ideas and suggestions
ping is 51 - no bad at all. my game works without crushes since i deleted windows live.
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Re: Ideas and suggestions
Ping is fine. I remember synchronization has been better in the past. Going to work out whats wrong with that now.
EDIT: Just made some improvements on player packet structuring, relevant data (running animation, position) should now arrive much faster, going to test tomorrow :)
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Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg225#msg225 date=1309293664]
Ping is fine. I remember synchronization has been better in the past. Going to work out whats wrong with that now.
EDIT: Just made some improvements on player packet structuring, relevant data (running animation, position) should now arrive much faster, going to test tomorrow :)
[/quote]
Thats great news :D, do you have estimated date of when we have chatting enabled :D
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Re: Ideas and suggestions
If we get lucky another member of the Brickster.net team will join as a developer, chat might then be available very soon ;) Else it may take some more weeks, depends on how long it takes to implement the inventory system / weapon synchronization.
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Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg231#msg231 date=1309353541]
If we get lucky another member of the Brickster.net team will join as a developer, chat might then be available very soon ;) Else it may take some more weeks, depends on how long it takes to implement the inventory system / weapon synchronization.
[/quote]
Hehe let's hope they do join, you're doing great with the project now its just the matter of time.
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Re: Ideas and suggestions
Woo!!! always makes me so happy and excited when the release date of certian updates are told :D. Can't wait! ;D
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Re: Ideas and suggestions
A stability update has been released. Does not include any new features like cell syncing, just fixes bugs and improves performance. Another update is coming this weekend ;)
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Re: Ideas and suggestions
Hi, i'm new there :D
(i'm the gui that had the registration problem, on the facebook page XD)
There is too much to read in the previous pages so i give my suggestion without reading :)
i suggest to implement the script functions, to make some example gamemodes for pawn newbies (loke me :P)
and also to make a GUI for the future versions! :)
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Re: Ideas and suggestions
[quote author=NemesiS link=topic=16.msg256#msg256 date=1309557589]
Hi, i'm new there :D
(i'm the gui that had the registration problem, on the facebook page XD)
There is too much to read in the previous pages so i give my suggestion without reading :)
i suggest to implement the script functions, to make some example gamemodes for pawn newbies (loke me :P)
and also to make a GUI for the future versions! :)
[/quote]
He's planning to do the GUI's along with making more scripting functions.
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Re: Ideas and suggestions
[move]GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD ;D[/move]
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Re: Ideas and suggestions
I suggest Recycler that you make it autoinstall the default.fos to the directory, and disable xlive automatically, the FOSE and stuff can be done manually, I don't want it to be advanced, i just want it simple like SA-MP.
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Re: Ideas and suggestions
This is more of a question than a suggestion but if quests do become avaliable and we do the "Power of ATOM" quest and blow up Megaton will that effect everyone in the game or will this option be simply disabled?
Just asking as it would be pretty awesome to blow up megaton in multiplayer >.>
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Re: Ideas and suggestions
Unfortunately, I'm not that far with the mod to be able to answer your question yet ;) Quests like the one you mentioned will probably get disabled at first, though.
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Re: Ideas and suggestions
Recycler said that most of everything will be scriptible so you might not have to do it through a quest but another way :P
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Re: Ideas and suggestions
What about leveling up? is that unchanged or would that need to be scripted too?
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Re: Ideas and suggestions
[quote author=Sparkster11 link=topic=16.msg315#msg315 date=1309701512]
What about leveling up? is that unchanged or would that need to be scripted too?
[/quote]
Levelling is not synced as well, I meant scripts will be able to access player stuff etc.
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Re: Ideas and suggestions
Update is coming tomorrow (cell syncing and lots of internal improvements, finally). Next feature coming then is the inventory system: if anyone of you is willing to help out, you can! I have to copy & paste all of Fallout 3 / Fallout: New Vegas items including refIDs and format it like this: https://svn.brickster.net/vaultmp/trunk/Items.h all the info can be taken from https://fallout.wikia.com/wiki/Fallout_3_items and https://fallout.wikia.com/wiki/Fallout:_New_Vegas_items ;D
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Re: Ideas and suggestions
I'll be willing to help if i can understand it xD but just a quick question... what about the people that dont have the DLC'S will they just not get certain weapons or will it be implimented in such a way?
Also will the items be sort of scripted to where the user simply "gets" the items on loading as i've been messing with the savefile to give me armor and weapons via the console, which i know can be implemented into a script.
Is that the type of method your are thinking about?
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Re: Ideas and suggestions
The server is telling which mods have to be installed (DLCs count as mods) and the player who wants to play on that server needs those mods. If the server owner doesn't define any mods, the player will need a clean Fallout install (or at least, vaultmp will automatically disable any mods) to play on the server. This is to ensure that all players on a server are able to obtain the same items etc.
Items can be given / equipped / removed via script (PAWN). The player will be able to take and use items in the game as well, though - as long as the server allows it ;) Furthermore the server can force you to use a specified "default" savegame which can be automatically downloaded via vaultmp from the server. Or you may be allowed to use your own, or "save" your savegame to the server so you can re-download it next time. It will be up to the server config how the game works.
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Re: Ideas and suggestions
The scripting and "mod" idea seems great! but the implementation of a default save would prevent leveling up and perks wouldn't it?
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Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg334#msg334 date=1309896002]
The server is telling which mods have to be installed (DLCs count as mods) and the player who wants to play on that server needs those mods. If the server owner doesn't define any mods, the player will need a clean Fallout install (or at least, vaultmp will automatically disable any mods) to play on the server. This is to ensure that all players on a server are able to obtain the same items etc.
Items can be given / equipped / removed via script (PAWN). The player will be able to take and use items in the game as well, though - as long as the server allows it ;) Furthermore the server can force you to use a specified "default" savegame which can be automatically downloaded via vaultmp from the server. Or you may be allowed to use your own, or "save" your savegame to the server so you can re-download it next time. It will be up to the server config how the game works.
[/quote]
The idea of downloading a save is great! :) but it will be better if you can automatically download the mods that you need from the server or from a ftp website, like MTA San Andreas ;D ;)
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Re: Ideas and suggestions
OnClientKeyStateChange(clientid, newkeys, oldkeys)
If this and Textdraws were created I could possibly script a Mouse feature =D
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Re: Ideas and suggestions
We definitely need support for linux servers, since it's C++, I'm pretty sure it'd be the same since C++ is multios.
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Re: Ideas and suggestions
[quote author=Recycler link=topic=16.msg332#msg332 date=1309895178]
Update is coming tomorrow (cell syncing and lots of internal improvements, finally). Next feature coming then is the inventory system: if anyone of you is willing to help out, you can! I have to copy & paste all of Fallout 3 / Fallout: New Vegas items including refIDs and format it like this: https://svn.brickster.net/vaultmp/trunk/Items.h all the info can be taken from https://fallout.wikia.com/wiki/Fallout_3_items and https://fallout.wikia.com/wiki/Fallout:_New_Vegas_items ;D
[/quote]
I do a bit of programming and REing myself. I also work a lot with splitting and formatting, here are your lists:
(Fallout 3)
--Armor and clothing
https://pastebin.com/P5zrbaCU
--Consumables
https://pastebin.com/jRX8qdhx
--Holodisks and notes
https://pastebin.com/j46rhcbe
--Weapons
https://pastebin.com/5YwAXvq5
That's all for today, will do some more later.
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Re: Ideas and suggestions
I have suggestion for vaultmp which will compatible with mods from Nexus.
Servers should be complatibled with mods from Nexus. I will use this mod https://www.newvegasnexus.com/downloa...e.php?id=34744 (center TPP camera)
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Re: Ideas and suggestions
[quote author=tester123 link=topic=16.msg354#msg354 date=1310112501]
I have suggestion for vaultmp which will compatible with mods from Nexus.
Servers should be complatibled with mods from Nexus. I will use this mod https://www.newvegasnexus.com/downloa...e.php?id=34744 (center TPP camera)
[/quote]
He already said that he will work on mod compatibility, but it is obviously not the priority right now as even syncing is not complete yet.
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Re: Ideas and suggestions
[quote author=Stan link=topic=16.msg353#msg353 date=1310112361]I do a bit of programming and REing myself. I also work a lot with splitting and formatting, here are your lists:
(Fallout 3)
--Armor and clothing
https://pastebin.com/P5zrbaCU
--Consumables
https://pastebin.com/jRX8qdhx
--Holodisks and notes
https://pastebin.com/j46rhcbe
--Weapons
https://pastebin.com/5YwAXvq5
That's all for today, will do some more later.[/quote]
Wow, thanks a lot, that is definitely boosting the development process :D