Re: Ideas and suggestions
It will stay 0.1 alpha for some more time. A lot of things aren't even implemented at all ;) I'm currently re-designing the command system (again), the network packets and scripting system. The mod has to prove much more flexible when it comes to tasks like "add item X, count Y to the inventories of player Z1, Z2 and Z3". When I've got the background work done, development of the game features will hopefully boost :D
Re: Ideas and suggestions
Fallout Online :D Great idea ;D
My suggestions are:
- Co-op missions and quests like in WoW (not sure if it is possible, if not I won't mind 'cause FOnline will be awesome anyway :D )
- Mod support? Could be that possible, maybe in a later version? I would love it so much :D
- Using Pip-Boy of course won't stop the world anymore
- If a player is in my "team", I can see him on the Pip-Boy map
- Possibility to create a local server, so I can easily play with friends, maybe even in LAN (this will make mod compatibility easier, because if I play with friends I can ensure we all use the same mods)
- Worlds should be "resetted" in order to restore every weapon/NPC/creature, so it should be nice to have a menu were I can save my characters (just like every MMORPG) and choose which one to use every time I enter the game
Re: Ideas and suggestions
recycler could make a video on how to make a server and masterserver because(i dont want to be rude) i didnt understand shit about what that stood on the how to setup server site
Re: Ideas and suggestions
Kick & Ban clients from the server, player variables (most likely to be un-efficent though can help to communicate with other scripts and filterscripts (if there will be)
Re: Ideas and suggestions
I have a few suuggestions for admin, gm/modder access. There're should be a commands for access being admin/gm. If someone hack admin account, he doesn't get all fuction because he must know password for getting access.
Example, command: ~getaccess admin/gm/tester password.
Re: Ideas and suggestions
Thanks for the suggestions :D Most of what you mentioned will be implemented soon (like core scripting functions such as Kick/Ban). I'll also try to make a video tutorial on how to setup vaultmp. Furthermore I've announced a vaultmp wiki the last weeks; I know it's still not there, but I hope to get it up this weekend.
News on vaultmp: work on the new and more efficient command system is almost finished. I will release an update tomorrow, though there is only a single game update included with this update: dieing / reloading savegame is somewhat functioning now ;D When dealing with this topic, I also thought it would be cool if gore (dismembered limbs) is going to get synced as well. The update after the upcoming one will feature scripting related / networking stuff.
Re: Ideas and suggestions
I haven't read the previous 7 pages in this thread, so I'm not sure if this idea has already been suggested, but I thought, "How will I know where my friends are?" So it would be a smart idea for the pip-boy world map to have a little indicator, showing where the other people are.
Re: Ideas and suggestions
[quote author=Homer link=topic=16.msg487#msg487 date=1311779551]
I haven't read the previous 7 pages in this thread, so I'm not sure if this idea has already been suggested, but I thought, "How will I know where my friends are?" So it would be a smart idea for the pip-boy world map to have a little indicator, showing where the other people are.
[/quote]
Not a bad idea - but it better first to meet ur friends and select them in a pip boy or in a chat
Re: Ideas and suggestions
The vaultmp wiki is now up: https://wiki.vaultmp.com
You are welcome to edit / add pages (you have to register though). I will also post tutorials and further information regarding vaultmp from time to time there ;)
Re: Ideas and suggestions
Wiki really does need a scripting section, therefore I can explain most functions out :D
And perhaps PM me how to create a page if you can :(