Confirmations on questions
Hey All, I've got a couple questions because I don't think I'm getting this right. From what I've read of some of these posts. Seem to contradict some of the things that happend for me when I ran the game with the vaultmp client.
1. When I join a server from the client (eg. The wasteland test server) should I get sent to the Main menu and have to load up my game like I normaly do Like for single player?
2. I read somewere that we shouldent have our pip boys on our wrists. Though I still have mine on my arm, Has inventory's been implemented already? Or the more likely. I've just messed up somehow.
3. I Crash dureing and after fights. Only tested on the hill behind vault 101, tryed and crashed 3 times, which makes me wonder if the server/ mod is working or not.
This just leaves me confused and Not sure if I did this right.
I Made sure that I've updated to 1.7 Like mentioned. I moved vaultmp.exe and vaultmp.dll into the main fallout 3 folder. And default.fos into Documents/My Games/Fallout3 (directly). Is there something I'm doing wrong?
Sorry if this sounds stupid, Havent slept yet and being hungry is no good for le brain @_@
Re: Confirmations on questions
[quote author=ArathHunter link=topic=27.msg98#msg98 date=1308946000]1. When I join a server from the client (eg. The wasteland test server) should I get sent to the Main menu and have to load up my game like I normaly do Like for single player?[/quote]
It should automatically load the default.fos savegame (folder where you have to place default.fos: Documents/My Games/Fallout3/Saves)
[quote author=ArathHunter link=topic=27.msg98#msg98 date=1308946000]2. I read somewere that we shouldent have our pip boys on our wrists. Though I still have mine on my arm, Has inventory's been implemented already? Or the more likely. I've just messed up somehow.[/quote]
This is correct, if the game loads the savegame your inventory is totally empty (no pipboy, too). Inventory system is on the way, but not implemented yet ;)
[quote author=ArathHunter link=topic=27.msg98#msg98 date=1308946000]3. I Crash dureing and after fights. Only tested on the hill behind vault 101, tryed and crashed 3 times, which makes me wonder if the server/ mod is working or not.[/quote]
Crashes may occur as it's still alpha :D The mod modifies the machine code of Fallout3.exe and that's a touchy thing. I'm not a professional reverse engineer so it's likely theres some things I forgot which cause the crashes, but I'm working on it. I'll release a new build this weekend which got some debug functionality bundled, to help resolve problems. This version will also have the "you-cant-see-the-other-player"-bug solved ::)
Re: Confirmations on questions
Everytime when i try to play with a friend i can't see him and instead of him i see NPC "Carter" with a collar. and my friend has the same. Is this "carter" ur skin in other player's game?
and other question: in ur Super mutant companion video - was it npc or another player?
Re: Confirmations on questions
[quote author=General Alexander link=topic=27.msg102#msg102 date=1308950329]Everytime when i try to play with a friend i can't see him and instead of him i see NPC "Carter" with a collar. and my friend has the same. Is this "carter" ur skin in other player's game?
and other question: in ur Super mutant companion video - was it npc or another player?[/quote]
At the moment the other player is always Carter. In the super mutant video, I modified the internal NPC configuration from Carter to super mutant ;) Basically you will be able to select a NPC for playing (this should be implemented in the next 1-2 weeks). You may also choose to start with a default character (this is what you start with at the moment, without any armor etc).
I'm not sure if it will be possible to play a creature (super mutant, for example) as I don't know how to change the human model (if this is even possible) to something else.
Re: Confirmations on questions
what about errors? do u have any fixes? any good news?
Re: Confirmations on questions
I fixed the bug which prevented you from seeing the other player ;) I also fixed a huge flaw in the script command pipe, but that won't affect the gameplay directly. I'm working on it - with the upcoming debug build it should also get easier to fix occuring problems faster.
I wasn't able to fix the crashes some of you are experiencing yet, because I can't reproduce them. Everything works fine for me and my tester friend. I didn't test if everything still functions if you fight NPCs or similar, because as of the alpha the only goal is to have a properly working player sync. Of course there will be NPC sync and all the other stuff, but that will take a few more months :P
Re: Confirmations on questions
so u and ur friend dont have any crushes? only if u attack npc or some kind of this?
Re: Confirmations on questions
[quote author=General Alexander link=topic=27.msg107#msg107 date=1308955243]so u and ur friend dont have any crushes?[/quote]
Yes, but we didn't test interactions with NPCs as they aren't synced yet anyway ;) It's not uncommon that there are crashes for others though, and that's why the next build will have debug :P
Re: Confirmations on questions
Thanks for the confirmations Recycler, These were giveing me a headache lolz ::)
Re: Confirmations on questions
So, what's ur next goal, Recycler? will u work with npc or something else?