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Thread: Confirmations on questions

  1. #1

    Confirmations on questions

    Hey All, I've got a couple questions because I don't think I'm getting this right. From what I've read of some of these posts. Seem to contradict some of the things that happend for me when I ran the game with the vaultmp client.

    1. When I join a server from the client (eg. The wasteland test server) should I get sent to the Main menu and have to load up my game like I normaly do Like for single player?

    2. I read somewere that we shouldent have our pip boys on our wrists. Though I still have mine on my arm, Has inventory's been implemented already? Or the more likely. I've just messed up somehow.

    3. I Crash dureing and after fights. Only tested on the hill behind vault 101, tryed and crashed 3 times, which makes me wonder if the server/ mod is working or not.

    This just leaves me confused and Not sure if I did this right.
    I Made sure that I've updated to 1.7 Like mentioned. I moved vaultmp.exe and vaultmp.dll into the main fallout 3 folder. And default.fos into Documents/My Games/Fallout3 (directly). Is there something I'm doing wrong?


    Sorry if this sounds stupid, Havent slept yet and being hungry is no good for le brain @_@

  2. #2
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    Re: Confirmations on questions

    [quote author=ArathHunter link=topic=27.msg98#msg98 date=1308946000]1. When I join a server from the client (eg. The wasteland test server) should I get sent to the Main menu and have to load up my game like I normaly do Like for single player?[/quote]

    It should automatically load the default.fos savegame (folder where you have to place default.fos: Documents/My Games/Fallout3/Saves)

    [quote author=ArathHunter link=topic=27.msg98#msg98 date=1308946000]2. I read somewere that we shouldent have our pip boys on our wrists. Though I still have mine on my arm, Has inventory's been implemented already? Or the more likely. I've just messed up somehow.[/quote]

    This is correct, if the game loads the savegame your inventory is totally empty (no pipboy, too). Inventory system is on the way, but not implemented yet

    [quote author=ArathHunter link=topic=27.msg98#msg98 date=1308946000]3. I Crash dureing and after fights. Only tested on the hill behind vault 101, tryed and crashed 3 times, which makes me wonder if the server/ mod is working or not.[/quote]

    Crashes may occur as it's still alpha The mod modifies the machine code of Fallout3.exe and that's a touchy thing. I'm not a professional reverse engineer so it's likely theres some things I forgot which cause the crashes, but I'm working on it. I'll release a new build this weekend which got some debug functionality bundled, to help resolve problems. This version will also have the "you-cant-see-the-other-player"-bug solved :

  3. #3

    Re: Confirmations on questions

    Everytime when i try to play with a friend i can't see him and instead of him i see NPC "Carter" with a collar. and my friend has the same. Is this "carter" ur skin in other player's game?
    and other question: in ur Super mutant companion video - was it npc or another player?
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  4. #4
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    Re: Confirmations on questions

    [quote author=General Alexander link=topic=27.msg102#msg102 date=1308950329]Everytime when i try to play with a friend i can't see him and instead of him i see NPC "Carter" with a collar. and my friend has the same. Is this "carter" ur skin in other player's game?
    and other question: in ur Super mutant companion video - was it npc or another player?[/quote]

    At the moment the other player is always Carter. In the super mutant video, I modified the internal NPC configuration from Carter to super mutant Basically you will be able to select a NPC for playing (this should be implemented in the next 1-2 weeks). You may also choose to start with a default character (this is what you start with at the moment, without any armor etc).

    I'm not sure if it will be possible to play a creature (super mutant, for example) as I don't know how to change the human model (if this is even possible) to something else.

  5. #5

    Re: Confirmations on questions

    what about errors? do u have any fixes? any good news?
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  6. #6
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    Re: Confirmations on questions

    I fixed the bug which prevented you from seeing the other player I also fixed a huge flaw in the script command pipe, but that won't affect the gameplay directly. I'm working on it - with the upcoming debug build it should also get easier to fix occuring problems faster.

    I wasn't able to fix the crashes some of you are experiencing yet, because I can't reproduce them. Everything works fine for me and my tester friend. I didn't test if everything still functions if you fight NPCs or similar, because as of the alpha the only goal is to have a properly working player sync. Of course there will be NPC sync and all the other stuff, but that will take a few more months :P

  7. #7

    Re: Confirmations on questions

    so u and ur friend dont have any crushes? only if u attack npc or some kind of this?
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  8. #8
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    Re: Confirmations on questions

    [quote author=General Alexander link=topic=27.msg107#msg107 date=1308955243]so u and ur friend dont have any crushes?[/quote]

    Yes, but we didn't test interactions with NPCs as they aren't synced yet anyway It's not uncommon that there are crashes for others though, and that's why the next build will have debug :P

  9. #9

    Re: Confirmations on questions

    Thanks for the confirmations Recycler, These were giveing me a headache lolz :

  10. #10

    Re: Confirmations on questions

    So, what's ur next goal, Recycler? will u work with npc or something else?
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

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