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Thread: Xolitude's Releases

  1. #1

    Xolitude's Releases

    Hello everyone! I am releasing 4 of my scripts

    https://www.mediafire.com/?owx3715q7dj2ocb

    They may be buggy considering the fact they are not running on my server.

    YOU may need to edit them.

    CREDITS: Recycler, Xolitude(myself), Xeon, NeoPhoenix!

    EDIT: Any problems? Post here
    Last edited by Xolitude; 08-29-2012 at 04:23 PM.

  2. #2
    For people that may not understand how to add or change guns i will explain. to add/change the weapons and ammo on the starter item + server name file. This is for starters that don't understand how to do this themselves.

    go down to
    Code :
    public OnSpawn(ID){
    		new BBGun = 0x00004323;
    		new BBs = 0x0002935b
     
     
    		if (GetContainerItemCount(ID, BBGun) == 0)
    		{
    			AddItem(ID, BBGun, 1, 100.0, Bool:true);
    			AddItem(ID, BBs, 100, 100.0, Bool:true);
    			EquipItem(ID, BBGun, Bool:true, Bool:true);
    		}
    }

    BBs = ammo
    BBGun = Gun

    changing the name will not do anything, you have to change the base ID, You can find Most weapons base ID here : https://fallout.wikia.com/wiki/Fallout_3_weapons and for NV https://fallout.wikia.com/wiki/Fallou..._Vegas_weapons


    To understand the AddItem(), I will explain it.

    AddItem(ID, (item name), (ammount), (HP), Bool:true);

    The item name is what you defined the base ID to. (example - new BBGun = 0x00004323


    Remember this if for people new to pawn and want a starter pack to get their project going.

  3. #3
    Quote Originally Posted by Xeon View Post
    For people that may not understand how to add or change guns i will explain. to add/change the weapons and ammo on the starter item + server name file. This is for starters that don't understand how to do this themselves.

    go down to
    Code :
    public OnSpawn(ID){
            new BBGun = 0x00004323;
            new BBs = 0x0002935b
     
     
            if (GetContainerItemCount(ID, BBGun) == 0)
            {
                AddItem(ID, BBGun, 1, 100.0, Bool:true);
                AddItem(ID, BBs, 100, 100.0, Bool:true);
                EquipItem(ID, BBGun, Bool:true, Bool:true);
            }
    }

    BBs = ammo
    BBGun = Gun

    changing the name will not do anything, you have to change the base ID, You can find Most weapons base ID here : https://fallout.wikia.com/wiki/Fallout_3_weapons and for NV https://fallout.wikia.com/wiki/Fallou..._Vegas_weapons


    To understand the AddItem(), I will explain it.

    AddItem(ID, (item name), (ammount), (HP), Bool:true);

    The item name is what you defined the base ID to. (example - new BBGun = 0x00004323


    Remember this if for people new to pawn and want a starter pack to get their project going.
    Makes a lot of sense

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