Code cpp:void VAULTSCRIPT OnContainerItemChange( ID container, Base base, Count count, Value value ) { printf("%s %08X %d %f", GetName(container).c_str(), base, count, (float)value); } void VAULTSCRIPT OnActorEquipItem( ID actor, Base base, Value value ) { printf("eq %s %08X %f", GetName(actor).c_str(), base, (float)value); } void VAULTSCRIPT OnActorUnequipItem( ID actor, Base base, Value value ) { printf("ueq %s %08X %f", GetName(actor).c_str(), base, (float)value); }
It responds lightning fast to in-game changes
q.jpg