This site has been archived and made available for preservation purposes. No edits can be made.

Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14

Thread: Bug Report - Sync & Others

  1. #11
    Member Silentfood's Avatar
    Join Date
    Jun 2012
    Location
    somewhere in the back of a data centre
    Posts
    57
    I couldn't replicate the issue when I was recording, but we managed to replicate another bug whilst playing.

  2. #12
    Administrator
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    1,057
    Blog Entries
    5
    Thanks. It's clearly the bug you reported here:

    https://www.vaultmp.com/showthread.ph...Radiation-Suit

    I'll work on it next and update the nightly build when I believe I've fixed it.

  3. #13
    I recommend using modified version of valve's approach to handle interpolation https://developer.valvesoftware.com/...yer_Networking

  4. #14
    Quote Originally Posted by zamp View Post
    I recommend using modified version of valve's approach to handle interpolation https://developer.valvesoftware.com/...yer_Networking
    Again as foxtacles said this isn't as easy to implement as one would think, I believe he said it was similar to working entirely backwards.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •