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 Originally Posted by 
Volumed
					
				 
				I can't find it but I'm sure that I read somewhere that SA did have additional codes in the game's engine.
			
		 
	 
 Sa is more dynamic, it allows to spawn multiple players and handle them separately with a little coding.
The scripting engine allows to control everything in the game.
I even started my own mp mod some times ago.
Fallout scripting engine is very different, and also sa memory addresses are very documented, fallout's are not.
						
					 
					
				 
			 
			
			
			
			
		 
	 
		
	
 
		
		
		
	
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
				
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