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Thread: Error in VaultMp.dll

  1. #1

    Error in VaultMp.dll

    I just can't seem to connect to my local server, both the server and client have been updated to latest.
    Here is my log:
    Code :
    Vault-Tec Multiplayer Mod client debug log (0.1a snapshot "Gary 2.7")
    Connecting to server: 127.0.0.1|1770 (name: Aeronix, password: , game: Fallout 3
    Visit www.vaultmp.com for help and upload this log if you experience problems with the mod.
    -----------------------------------------------------------------------------------------------------
    [2013-03-02 21:26:29] New actor object created (ref: 14)
    [2013-03-02 21:26:29] Connection request accepted (127.0.0.1|1770)
    [2013-03-02 21:26:29] Sending packet of type 9pGameAuth, length 10, type 137
    [2013-03-02 21:26:30] Constructing packet of type 10pGameStart, length 1, type 140
    [2013-03-02 21:26:30] We were successfully authenticated (127.0.0.1|1770)
    [2013-03-02 21:26:30] Initiating vaultmp game thread...
    [2013-03-02 21:26:30] Threads 5 6 0x679e2c 0x679e38
    [2013-03-02 21:26:30] vaultmp process waked up (game patched)
    [2013-03-02 21:26:33] Error in vaultmp.dll
    [2013-03-02 21:26:33] 0x446ed7: VaultException::stacktrace_() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
    0x447156: VaultException::stacktrace() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
    0x49ab55: Interface::CommandThreadReceive(bool) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
    0x5c1c45: void std::_Bind_simple<void (*(bool))(bool)>::_M_invoke<0u>(std::_Index_tuple<0u>) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
    0x5c1d00: std::_Bind_simple<void (*(bool))(bool)>::operator()() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
    0x600db6: std::thread::_Impl<std::_Bind_simple<void (*(bool))(bool)> >::_M_run() in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
    0x635280: operator new(unsigned int, void*) in C:\Program Files (x86)\Bethesda Softworks\Fallout 3\vaultmp\vaultmpd.exe
    0x74c71287: itow_s in C:\Windows\syswow64\msvcrt.dll
    0x74c71328: endthreadex in C:\Windows\syswow64\msvcrt.dll
    0x74a333aa: BaseThreadInitThunk in C:\Windows\syswow64\kernel32.dll
    0x771f9ef2: RtlInitializeExceptionChain in C:\Windows\SysWOW64\ntdll.dll
    0x771f9ec5: RtlInitializeExceptionChain in C:\Windows\SysWOW64\ntdll.dll
     
     
    [2013-03-02 21:26:39] Sending packet of type 9pGameLoad, length 1, type 138
    [2013-03-02 21:26:40] Constructing packet of type 15pPlayerExterior, length 22, type 171
    [2013-03-02 21:26:40] 0x3ac9a58 (6SharedIbE) has been shared with key 1
    [2013-03-02 21:26:41] Receive thread is going to terminate (ERROR)


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  2. #2
    Remove all old vaultmp files from Fallout 3 folder, that works for me

  3. #3
    Works perfectly now, thank you for the fix Smoria


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

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