Report any bugs encountered while testing vaultmp here. Please also upload corresponding .log / .RPT files if available.
You can also create your own thread if you like.
Report any bugs encountered while testing vaultmp here. Please also upload corresponding .log / .RPT files if available.
You can also create your own thread if you like.
Last edited by foxtacles; 08-19-2012 at 02:05 PM.
So i am loving the multiplayer and i think your doing a great job, especially considering this is just the start of it. The only big bugs I'm seeing right now, minus not having your own guy lol, if that mods dont run with it(so far it seems both computers require the same mods) and that it cant look to see where the other player is on its own. But i understand its just an alpha, just want u to get the feedback
Dying causes the game to crash, probably already known but I just thought I'd stick ti up here.
Go ghouls! Go underworld, Yay!...damn this pansy zombie programming.
Thanks for the feedback
[quote author=QwertySanchez link=topic=5.msg21#msg21 date=1308653522]
Dying causes the game to crash, probably already known but I just thought I'd stick ti up here.
[/quote]
You mean a real program crash? Fallout 3 or Fallout: New Vegas? The multiplayer currently breaks for the player who dies because when he reloads his savegame, the other player won't be there for him anymore. This will be fixed of course
When I choose the vaultmp 0.1a revision 124 Testserver instantly an error comes up saying that fallout 3 is not responding, but one time it loaded up a tiny bit before the menu and then the same error came up, please help. (btw this is from the fallout3 folder) but when I try it via where I saved it, the server list things just disappears for a few seconds then comes back, but nothing happens?
[quote author=Recycler link=topic=5.msg22#msg22 date=1308659300]
[quote author=QwertySanchez link=topic=5.msg21#msg21 date=1308653522]
Dying causes the game to crash, probably already known but I just thought I'd stick ti up here.
[/quote]
You mean a real program crash? Fallout 3 or Fallout: New Vegas? The multiplayer currently breaks for the player who dies because when he reloads his savegame, the other player won't be there for him anymore. This will be fixed of course
[/quote]
Fallout 3, I died, the music played, it started to reload and it brought up the "Fallout 3 has caused an error and must close" window.
edit: I've also experienced a few more crashes after a minute or so on the test server, I'm not sure if the proximity to Megaton is related, but every time I've connected, I've been walking in that direction as the error occurs.
Go ghouls! Go underworld, Yay!...damn this pansy zombie programming.
[quote author=QwertySanchez link=topic=5.msg26#msg26 date=1308669336]Fallout 3, I died, the music played, it started to reload and it brought up the "Fallout 3 has caused an error and must close" window.[/quote]
Okay, thanks for the report, I will look into this. The other crashes are hard to resolve as they appear random (to me), but I will debug them over time
[quote author=LemiMarshall link=topic=5.msg25#msg25 date=1308668656]When I choose the vaultmp 0.1a revision 124 Testserver instantly an error comes up saying that fallout 3 is not responding, but one time it loaded up a tiny bit before the menu and then the same error came up, please help. (btw this is from the fallout3 folder) but when I try it via where I saved it, the server list things just disappears for a few seconds then comes back, but nothing happens?[/quote]
Do you have the most recent version of Fallout 3? vaultmp is currently only compatible with the non-steam patch 1.7 uncut version of Fallout 3.
[quote author=Recycler link=topic=5.msg28#msg28 date=1308671237]
Okay, thanks for the report, I will look into this. The other crashes are hard to resolve as they appear random (to me), but I will debug them over time
[/quote]
I loaded up the save in single player and ran off away from megaton towards the bridge, then saved the game to the default.fos, I connected to a test server and no crash! I got all the way to Big Town and talked with a few locals. Punched a molerat to death too, so there's something weird going on with Megaton, perhaps the animation it does when you first get to it? Maybe it could be related to preloading the data for 'inside' areas like the inside of megaton.
either way, moving away from Megaton stopped the crashes and it seemed stable.
Go ghouls! Go underworld, Yay!...damn this pansy zombie programming.
Cool, thanks for that in-depth test! Really appreciated and will definitely help with development
Furthermore I found that out:
The first player who joins the server will see the second player who joins after him for 1-2 seconds; then the second player magically disappears.
The second player does see the first player from the time he joined the server, but the animation-speed bug may occur.
Talk to your partner and take a walk with him to Springvale. In my tests, the second player who was invisible for the first player reappears when entering Springvale ???
I'm confident I can work out what causes this behaviour, the mentioned bug is easily reproducible it seems
Just updated it, thanks and multiplayer is goign really well, will you be able to talk to people anytime soon? and how can you get into your inventory or can't you at the moment?Do you have the most recent version of Fallout 3? vaultmp is currently only compatible with the non-steam patch 1.7 uncut version of Fallout 3.